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Blender Combines Objects - Not Wanted!

Posted: Sun Nov 09, 2014 6:22 am
by Lark
I've officially used Blender and Grimrock Modeling Toolkit for about three days now. I'm starting to get around in the a little, but I'm stumped. I have four distinct objects in Blender, but when I export them to .obj (as taught in Skuggasveinn's tutorials (love you man! I'm glad you won the game giveaway!)), I wind up with only one imported object in GMT, so I can't assign different textures. Something in the import/export is combining the objects, I think. Any ideas what I'm doing wrong?

Thanks, -Lark

Re: Blender Combines Objects - Not Wanted!

Posted: Sun Nov 09, 2014 6:29 am
by Skuggasveinn
what are you export settings ?

Re: Blender Combines Objects - Not Wanted!

Posted: Sun Nov 09, 2014 6:35 am
by Lark
I did a screen snippet of your YouTube video when you showed us the export settings. All are off except for: Apply Modifiers, Include Edges, Smooth Groups, Write Normals, Include UVs, Write Materials, Triangulate Faces, Objects as OBJ Groups, and Z-Forward. I've watched that video so many times, it's a wonder it's not worn out! Are these the settings to which you are referring?

Re: Blender Combines Objects - Not Wanted!

Posted: Sun Nov 09, 2014 6:43 am
by minmay
.obj format also does not support animation so you might want to use GrimFBX instead. Just be warned that Blender's FBX exporter is kind of bad.

Re: Blender Combines Objects - Not Wanted!

Posted: Sun Nov 09, 2014 6:46 am
by Skuggasveinn
yes, your export settings are correct :roll:

two things then to check out.

first: does your scene truly have more then one object
The following screenshot shows 2 objects (it's possible to have one object that has child meshes, and will import into the GMT as one object)
Image

second: are you using the Assimp Importer in GMT ? (don't use the Obj Model importer, it has issues)

Skuggasveinn.

Re: Blender Combines Objects - Not Wanted!

Posted: Sun Nov 09, 2014 7:26 am
by Lark
I use the Assimp when I can, but for this model, I get error "GMTAssimpBridge: The given key was not present in the dictionary". I'm lucky I can select faces and scale, and I have no idea what this error means.

My Scene isn't as clean as yours. I highlighted my actual models. Now I think I just need to figure how to get them on the "right level".

Image

Thanks, -Lark