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Linux Version?
Posted: Wed Sep 17, 2014 1:44 pm
by Boeroer
Hi,
I'm a bit disappointed that only requirements for Windows are published.
Does that mean there's no Linux Version from the start (October 15th)?
Would be a pity, since I play LoG 1 on Linux - and it works like a charm.
Re: Linux Version?
Posted: Wed Sep 17, 2014 1:56 pm
by Boeroer
I would love to preorder at grimrock.net in order to support AH - and the steam key would guarantee that I can install a Linux version later (if it ever will be released).
But what should I do with the standalone Windows version?
Re: Linux Version?
Posted: Wed Sep 17, 2014 2:05 pm
by petri
Grimrock 2 will be available on Windows at launch. We want to make the game as good as possible first, then we can think about other platforms.
Re: Linux Version?
Posted: Wed Sep 17, 2014 2:11 pm
by Boeroer
It's ok - if there will ever be a Linux version.

Re: Linux Version?
Posted: Wed Sep 17, 2014 5:34 pm
by eNTi
petri wrote:Grimrock 2 will be available on Windows at launch. We want to make the game as good as possible first, then we can think about other platforms.
you didn't design grimrock with multi platform in mind? i mean your dependency on dx speaks volumes. i'll probably still get it just because you offer it drm free on your site and i appreciate you releasing grimrock 1 on linux.
still want to voice my disappointment that you don't offer linux support on release.
Re: Linux Version?
Posted: Wed Sep 17, 2014 6:31 pm
by Boeroer
Damn! I preordered...

Re: Linux Version?
Posted: Wed Sep 17, 2014 6:32 pm
by thomson
eNTi wrote:petri wrote:Grimrock 2 will be available on Windows at launch. We want to make the game as good as possible first, then we can think about other platforms.
you didn't design grimrock with multi platform in mind? i mean your dependency on dx speaks volumes. i'll probably still get it just because you offer it drm free on your site and i appreciate you releasing grimrock 1 on linux.
still want to voice my disappointment that you don't offer linux support on release.
Wasn't that also the case with LoG1? As a developer myself, I strongly support AH's decision to go with the most popular platform that gives them the most exposure to user-base. As such, I think that questions about Linux, Mac or Oculus Rift are a bit premature at this stage.
But I'm optimistic. They did excellent job with the LoG1 engine. Obviously, I didn't see the source code, but it started as Windows/DX only, but was later ported to Linux, Mac and got the OpenGL capability. Supporting multiple platforms is pain in the ass, especially in the initial release when many patches and frequent updates are expected. Once the dust settles down, then it will be a good time to think about other platforms.
p.s.
No, I'm not a Windows fanboy. I'm writing from Linux. I develop my own portable software on many platforms, including Win, Linux, Mac, BSDs and Solaris. I played LoG1 on Windows, Linux and Mac and enjoyed every single moment of it.
Re: Linux Version?
Posted: Wed Sep 17, 2014 8:15 pm
by Boeroer
I just thought that they gathered enough experience with the Linux version of LoG 1 so that LoG 2 would be released for Linux from the start.
But I totally understand the decision. I'm a developer myself by the way.
Sooo... my wife owns a PC running Windows 7... man - more begging...

Re: Linux Version?
Posted: Wed Sep 17, 2014 10:41 pm
by minmay
According to the system requirements listed for Grimrock 2 you only need DirectX 9.0c, so it should be pretty easy to get it running in Wine with native performance; worked fine for Grimrock 1 on release and there have been 2.5 years of Wine improvements since then. Obviously native Linux/OSX versions would be best and most convenient, but I fully intend to be playing Grimrock 2 on Linux within a few days of release.
Re: Linux Version?
Posted: Thu Sep 18, 2014 9:20 pm
by e8hffff
Just note I purchaed LoG2 Windows but prefer Linux Version. I will have to play on Wine. In future don't statistically mark me as a Windows sale!