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My first dungeon.

Posted: Sat Oct 13, 2012 10:33 pm
by Pandafox
Hello all !

First, I would like to introduce me a little, but I'm not sure it is the good place for that.... :?

I'm Greg, I reallt really great fan of Dungeon master on Atari ST ! The best game forever !
I'm 37 years old and I sometimes still play to DM on my windows phone :lol:
I'm French, then sorry for the strange english sentence I probably write sometimes....

I'm making my first dungeon using the really good editor of Grimrock.
I finished the first level (1 hour to play) and almost finished the level 2...
I enjoy to make it ! And I hope some people will enjoy to play :P

I will keep in touch here to tell you when it will be avaible on nexus ! see ya !

Re: My first dungeon.

Posted: Sat Oct 13, 2012 10:43 pm
by Neikun
Welcome to the community, Fox!
I'm Neikun, or The Alcove Guy.
I look forward to seeing your contributions.

Re: My first dungeon.

Posted: Sat Oct 13, 2012 10:45 pm
by Brodie301
Welcome and good luck with your mod.

Re: My first dungeon.

Posted: Thu Oct 18, 2012 11:16 pm
by Pandafox
I know it is not interesting to say that but, my dungeon is growing... I'm making the level 5.
I'm a little slow to make it because I want to make a perfect dungeon, then all the details are very important.
All I can say, it is a classical dungeon with a lot of puzzles more or less easy but always possible to resolve.
Often the fightings sequences and the puzzles sequences are separates and you can often choose different ways...
It is a "Dungeon Master" style but not a copy.

I often play it to test and I realize it is a long time playing dungeon ! the first Level needs at least 45 minutes to finish ! (and I know all about it !)

I really enjoy to try to make a perfect and interesting dungeon. I added a lot of new sounds to make an oppressive atmosphere...
I hope some people will enjoy to play it ;)

I don't know yet how many levels I will make... probably 7 or 8 ...
Then see you soon ! :mrgreen:

Re: My first dungeon.

Posted: Fri Oct 19, 2012 2:05 am
by Komag
Keep it up! I appreciate when an author takes the time to test and retest things, and make sure puzzles and rooms can't be "broken"

Re: My first dungeon.

Posted: Fri Oct 19, 2012 2:09 am
by Lilltiger
45min for the first level sound like too much, imo you should ease in and teach the player he concepts you will be using in the first level, so it should be easy and make the player think "I can do this!"

Re: My first dungeon.

Posted: Mon Nov 12, 2012 7:46 pm
by Pandafox
Hello

I need your help to finish my dungeon...

All is finished, I'm testing it again and again to correct littles problems but I have a very big problem now.
somewhere in my dungeon the party is teleported with a spawned telepoter. in the editor, no problem. in the game no problem.
But ! If I save the game before use this teleporter I have a big error and the game exit :shock:

I reallt don't know what is the problem and it ruins all my work...

I copy here the error message :

[string "Teleporter.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "Teleporter.lua"]: in function 'teleportEntity'
[string "Teleporter.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

OS Version 6.1

OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586

Total memory: 16375 MB
Free memory: 13226 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GT 320
State flags: 00000005

Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GT 320
State flags: 00000000

Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008

Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008

Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008

Re: My first dungeon.

Posted: Mon Nov 12, 2012 11:23 pm
by msyblade
Is it possible that you have a teleporter target set on a floor that does not exist? Perhaps you have a teleporter trying to send things to the 9th floor, but there is no dungeon.lua reference of a 9th floor, so "Crash!" or maybe a teleporter you intend to take the party only, but it is still configured to take items and monters, and your script requires the party to be at a specific point when it activates, but your party is not there, and a snail is triggering the teleporter (or plate activator)before your party is in position. These are my only guesses without more intimate knowledge of the puzzle causing the error.

Re: My first dungeon.

Posted: Mon Nov 12, 2012 11:26 pm
by HaunterV
delete the teleporter and replace it. i had a similar problem on my room for the ORR. that's fixed it.

Re: My first dungeon.

Posted: Sun Nov 25, 2012 3:23 pm
by Pandafox
HaunterV wrote:delete the teleporter and replace it. i had a similar problem on my room for the ORR. that's fixed it.
impossible because the teleporter is created by a script :

function teleporteurmagique()
temporaryteleporter = spawn("teleporter", party.level, party.x, party.y, party.facing, "temporaryteleporter")
:setInvisible(false)
:setSilent(false)
:setTriggeredByParty(true)
:setTriggeredByItem(false)
:setTriggeredByMonster(false)
:setTeleportTarget(10, 24, 2, 6)
:activate()
end