Hello
I need your help to finish my dungeon...
All is finished, I'm testing it again and again to correct littles problems but I have a very big problem now.
somewhere in my dungeon the party is teleported with a spawned telepoter. in the editor, no problem. in the game no problem.
But ! If I save the game before use this teleporter I have a big error and the game exit
I reallt don't know what is the problem and it ruins all my work...
I copy here the error message :
[string "Teleporter.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "Teleporter.lua"]: in function 'teleportEntity'
[string "Teleporter.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 16375 MB
Free memory: 13226 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GT 320
State flags: 00000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GT 320
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008