Re: Linux Version?
Posted: Wed Oct 22, 2014 4:38 pm
I was referring to this:vlzvl wrote:Actually i don't believe Direct3D is faster than OpenGL.
Direct3D was always slower than OpenGL in many ways and just recently became as fast as OpenGL.
Perhaps Direct3D is faster on specific procedures than OpenGL and reverse, don't know about it.
But thing is one will have a hell of a time trying to convert a DX-based app (especially a big one like Grimrock)
to anything else than having started it with cross-platformity in mind.
petri wrote:Maybe. Although in my tests it seems that the Grimrock engine has better performance on Direct3D.
Wine is available for x86 Mac OS X although I'm not sure how well it works.vlzvl wrote:For Linux you have Wine for saving you that work, what do you have on OSX for converting from DX ?
Dunnu about those two. I'd love to play either Grimrock on a tablet though.vlzvl wrote:on iOS? Android?
I assume that most people who play games either do it using a console or a PC with Windows installed, still. It doesn't seem likely to me that the amount of time and effort spent converting the code from Direct3D to OpenGL only for the sake of Mac OS X, Linux, Android, BSD, iOS etc. would be worthwhile. Then again, I haven't even used SDL so I have no idea what work is involved. We can always hope for Grimrock 3, eh?vlzvl wrote:You can't have a Wine for all platforms, you know.
Worth the time converting your code to native one? Dunno, one needs to measure $$$ sales in all platforms, i suppose Windows is on #1 and there's no reason for OpenGL.
Is it?
nowadays i would say no, regarding also Grimrock's tablet versions and such.