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Is there a way to adjust cooldowns on spellcasting? Bigger spells that have longer cooldowns make sense. Unless I'm missing something, it's not as simple as writing in a cooldown for, say, a meleeattack. Any thoughts?
It's not in the scripting reference but it exists, it's just like any other hook. Look at the asset pack, two of the game's traits have onComputeCooldown hooks.
I think that minmay should get some kind of award for his help to the community, you know all the answers even it's not documented, maybe AH should hire him .