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FORGE [scripting mod]
Posted: Sat Apr 25, 2015 5:53 pm
by AdrTru
I published Forge mod on Nexus -
http://www.nexusmods.com/legendofgrimrock2/mods/24/?
mod for v2.2.4
This mod provides manipulations with surfaced objects.
There is defined "Recipes" where are tested thru onInsert hook on some alcove/altar.
If this recipe is correct will be realized.
- object needed for recipe will be destroyed
- make special effects
- spawn new created items
Documentation isnt ready yet, but I am ready for explayning if someone will wont this.
Mod contains GrimTK GUI from JohnWordsword - thank you for it, and Money mod.
EDIT: I create description of recipe deffinitions in Nexus description file
Re: FORGE [scripting mod]
Posted: Mon Apr 27, 2015 12:49 am
by BuzzJ
as a sidenote, that zombie looks so happy. Look at him. a shopkeeper head could probably use the same animations with just a tweaked different mesh.
Re: FORGE [scripting mod]
Posted: Mon Apr 27, 2015 4:53 pm
by AdrTru
BuzzJ: shopkeeper is realy happy becouse he may realize exchange of some useless items

and his service began recently ( every even centaury ).
I look to some misstake is in my effect deffinition. In script_entity_1 ( near shopkeeper ) is in definition for particle "poison_cloud" - must be "poison_cloud_small" sry for it.
If someone tested this script and make some usefull effect, may write it for next players. ( files with standard predefined sounds and particles are in mod_assets/forge )
Re: FORGE [scripting mod]
Posted: Tue Apr 28, 2015 9:16 pm
by Azel
That gorgeous zombie deserves a good wave file. Something that portrays both cuteness and painful mutilation.
Re: FORGE [scripting mod]
Posted: Tue Apr 28, 2015 9:52 pm
by Drakkan
and now I want that zombie in my dungeon shop........... :d
Re: FORGE [scripting mod]
Posted: Tue Apr 28, 2015 10:05 pm
by Azel
Drakkan wrote:and now I want that zombie in my dungeon shop........... :d
Just dont get rid of the Ogre. He was my favorite shop owner

Re: FORGE [scripting mod]
Posted: Tue Apr 28, 2015 10:43 pm
by Drakkan
Azel wrote:Drakkan wrote:and now I want that zombie in my dungeon shop........... :d
Just dont get rid of the Ogre. He was my favorite shop owner

dontz worryz !

Re: FORGE [scripting mod]
Posted: Tue Apr 28, 2015 11:40 pm
by AdrTru
Hey boys,
Did you look to function for changing position of altar? Without this changing is shopkeeper too far ( or in altar ).
For his usage is imho good to use this position manipulation.
Re: FORGE [scripting mod]
Posted: Sun May 03, 2015 8:04 pm
by AdrTru
I upload to Nexus new version with Recipe Book.
There are many small changes and fixes.

Re: FORGE [scripting mod]
Posted: Sun May 03, 2015 8:24 pm
by Drakkan
rlly impressive what can talented scripter do. Wish many players to use this
thanks !