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Weapons & Dmg Calculations

Posted: Sat Feb 28, 2015 8:09 am
by David Ward
Weapons in Grimrock 2 have an "attackPower" rating. Whatever the rating is, the damage that the weapon can end up doing in a hit (without any other modifiers) is a minimum of that rating multiplied by 0.5, to a maximum of that rating multiplied by 1.5.

Ex) Weapon has attackPower rating of 10. It can do 5 to 15 damage.

Is there a way to change the min and max multipliers? Is there a way for a weapon to have a rating of 10, and instead do 8 to 12 damage, a smaller spread, or 3 to 17, a larger spread?

Or is this hard-coded and therefore tough nachoes for the time being?