simulating voyage GameMode.fadeOut
Posted: Sun Feb 22, 2015 5:28 pm
Hey all,
please can someone help with this script? (to be sure nothing can goes wrong)
it is used to simulate a voyage. The screen get black, the player get blocked into a forcefield, and after a time he is teleported on an island.
I use the fadeOut, but I don't really know if this is the correct way. I tried the rgb 0 0 0 1 to use black color. 5 is the time that the screen stay black.
Can someone tells more about how to use GameMode.fadeOut(0,0,0,1,5) ?
It suddenly goes black, can it be set to something more slow? Same thing for the GameMode.fadeIn, it suddenly remove the black screen.
How to advance time while the voyage? I tried GameMode.advanceTime(amount), with 7200 in value like 7200 seconds, but that don't do anything.
is it possible to see the screen effect, that the timepiece trigger when you rest?
please can someone help with this script? (to be sure nothing can goes wrong)
it is used to simulate a voyage. The screen get black, the player get blocked into a forcefield, and after a time he is teleported on an island.
SpoilerShow
Code: Select all
GameMode.fadeOut(0,0,0,1,5)
-- GameMode.advanceTime(7200)
playSound("discover_spell")
GameMode.fadeIn(0,0,0,1,1)
Can someone tells more about how to use GameMode.fadeOut(0,0,0,1,5) ?
It suddenly goes black, can it be set to something more slow? Same thing for the GameMode.fadeIn, it suddenly remove the black screen.
How to advance time while the voyage? I tried GameMode.advanceTime(amount), with 7200 in value like 7200 seconds, but that don't do anything.
is it possible to see the screen effect, that the timepiece trigger when you rest?