Grimrock 2 Mac Steam Beta
Posted: Thu Feb 12, 2015 6:52 pm
The beta version of Grimrock 2 for Mac is out! To opt into the beta, do the following:
1) right-click on Legend of Grimrock 2 in your Steam client, choose Properties. If Legend of Grimrock 2 is not shown in your games library, choose "Games" from the drop-down above the library view to display all your games, not just Mac games.
2) choose "mac_beta2" from the betas dropdown
3) the game should now download
If you have problems downloading the game, restarting the Steam client usually helps.
Please post how the game performs on your Mac (including the OS version and hardware specs) so we can figure out the minimum and recommended specs.
Requirements:
- OS: Mac OS X 10.7.5 or later
- Processor: 1.4 GHz dual-core Intel Core i5 processor minimum, 2.5 GHz or better recommended
- Memory: 2 GB RAM minimum (may require lowering texture resolution), 4 GB or more recommended
- Graphics: OpenGL 3.2 capable graphics card, Intel HD Graphics 5000 minimum, Geforce GT 650M or better recommended
- Hard Drive: 2 GB available space
Known issues:
- the initial Steam overlay pop up may appear in file dialogs and may crash the Dungeon Editor. This is an issue with the Steam overlay renderer with no workaround.
Release notes for 2.2.3:
- optimized CPU usage of shadow rendering
- optimized water rendering
- added touchscreen mode to game options
- improved dynamic lighting when using low quality rendering mode
- removed draw distance from graphics options
- added new hidden graphics option maxDrawDistance to grimrock.cfg
- added support for drawing portraits using the gui context
- added new scripting function: Champion:resetExp()
- added new scripting hooks: Party.onGetPortrait() and BombItem.onExplode()
- textboxes now use OS X keyboard shortcuts (cmd-c, etc.)
- bug fix: click zones of menu options in main menu and pause menu are slightly off
Release notes for 2.2.2:
- optimized rendering of trees
- bug fix: cursor is visible during loading screens and cinematics
- bug fix: screen flashes white when starting up the game
- bug fix: crash when window close button is clicked on
- bug fix: tree leaves have dark spots on OpenGL
- bug fix: fog particles are too bright on OpenGL
- bug fix: pointlights are not reflected in water on OpenGL
- bug fix: title music does not play during loading screen
Release notes for 2.2.1:
- optimized CPU usage of the graphics engine
- added draw distance to graphics options
- optimized input latency especially when frame rate drops below 60 fps
- bug fix: tomb of guardians puzzle could end up in an incorrect state
- bug fix: projectiles don't pass through open cemetery gate
- bug fix: a monster standing in a monster blocker square can't be melee attacked
- bug fix: skeleton archers can be poisoned
- bug fix: projectiles stuck in a fire elemental are lost when the elemental hits the party and explodes
- bug fix: snakes inside force fields can be hit with projectiles
- bug fix: knockback can move the party while falling
- bug fix: spell panel remains open when using bare hands to cast and items are equipped into mage's hands
- bug fix: loot dropped by monsters is sometimes (very rarely) spawned in wrong square
- bug fix: non-stackable throwing items stack when auto-picked up
- bug fix: removed "invisible" energy potion in shipwreck beach
- bug fix: FirearmAttackComponent:setBaseDamageStats() has an incorrect argument type
- bug fix: ProjectileComponent:setCastByChampion() has an incorrect argument type
- bug fix: MaterialEx:setTexture() does not work for standard textures (diffuseMap, specularMap, normalMap, emissiveMap)
- bug fix: calling setDoorState() after the level has been loaded does not work
- video *.ivf files add now automatically exported to mods
- added new scripting functions: Map:getLevel(), ItemComponent:throwItem(dir, power), ItemComponent:land(), Component:getName(), Component:getClass()
1) right-click on Legend of Grimrock 2 in your Steam client, choose Properties. If Legend of Grimrock 2 is not shown in your games library, choose "Games" from the drop-down above the library view to display all your games, not just Mac games.
2) choose "mac_beta2" from the betas dropdown
3) the game should now download
If you have problems downloading the game, restarting the Steam client usually helps.
Please post how the game performs on your Mac (including the OS version and hardware specs) so we can figure out the minimum and recommended specs.
Requirements:
- OS: Mac OS X 10.7.5 or later
- Processor: 1.4 GHz dual-core Intel Core i5 processor minimum, 2.5 GHz or better recommended
- Memory: 2 GB RAM minimum (may require lowering texture resolution), 4 GB or more recommended
- Graphics: OpenGL 3.2 capable graphics card, Intel HD Graphics 5000 minimum, Geforce GT 650M or better recommended
- Hard Drive: 2 GB available space
Known issues:
- the initial Steam overlay pop up may appear in file dialogs and may crash the Dungeon Editor. This is an issue with the Steam overlay renderer with no workaround.
Release notes for 2.2.3:
- optimized CPU usage of shadow rendering
- optimized water rendering
- added touchscreen mode to game options
- improved dynamic lighting when using low quality rendering mode
- removed draw distance from graphics options
- added new hidden graphics option maxDrawDistance to grimrock.cfg
- added support for drawing portraits using the gui context
- added new scripting function: Champion:resetExp()
- added new scripting hooks: Party.onGetPortrait() and BombItem.onExplode()
- textboxes now use OS X keyboard shortcuts (cmd-c, etc.)
- bug fix: click zones of menu options in main menu and pause menu are slightly off
Release notes for 2.2.2:
- optimized rendering of trees
- bug fix: cursor is visible during loading screens and cinematics
- bug fix: screen flashes white when starting up the game
- bug fix: crash when window close button is clicked on
- bug fix: tree leaves have dark spots on OpenGL
- bug fix: fog particles are too bright on OpenGL
- bug fix: pointlights are not reflected in water on OpenGL
- bug fix: title music does not play during loading screen
Release notes for 2.2.1:
- optimized CPU usage of the graphics engine
- added draw distance to graphics options
- optimized input latency especially when frame rate drops below 60 fps
- bug fix: tomb of guardians puzzle could end up in an incorrect state
- bug fix: projectiles don't pass through open cemetery gate
- bug fix: a monster standing in a monster blocker square can't be melee attacked
- bug fix: skeleton archers can be poisoned
- bug fix: projectiles stuck in a fire elemental are lost when the elemental hits the party and explodes
- bug fix: snakes inside force fields can be hit with projectiles
- bug fix: knockback can move the party while falling
- bug fix: spell panel remains open when using bare hands to cast and items are equipped into mage's hands
- bug fix: loot dropped by monsters is sometimes (very rarely) spawned in wrong square
- bug fix: non-stackable throwing items stack when auto-picked up
- bug fix: removed "invisible" energy potion in shipwreck beach
- bug fix: FirearmAttackComponent:setBaseDamageStats() has an incorrect argument type
- bug fix: ProjectileComponent:setCastByChampion() has an incorrect argument type
- bug fix: MaterialEx:setTexture() does not work for standard textures (diffuseMap, specularMap, normalMap, emissiveMap)
- bug fix: calling setDoorState() after the level has been loaded does not work
- video *.ivf files add now automatically exported to mods
- added new scripting functions: Map:getLevel(), ItemComponent:throwItem(dir, power), ItemComponent:land(), Component:getName(), Component:getClass()