Code: Select all
local p = e:createComponent("Projectile")
p:setVelocity(8)
p:setFallingVelocity(8)
p:setGravity(4)
Code: Select all
[string "Item.lua"]:0: item is not flying
stack traceback:
[C]: in function 'assert'
[string "Item.lua"]: in function 'land'
[string "Item.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Projectile.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "DungeonEditor.lua"]: in main chunk
...