
Going in to LoG 2 I was fully prepared to twitch my way in to another reward, but alas, no room that threatened epilepsy was found

I'm hoping an LoG 2 Mod brings it back.
Yeah the Spike traps dont quite capture the same glory as the catch-the-light extravaganza. It took me the better part of an hour to complete due to the last 3 sequences being so darn tough.Rithrin wrote:Heh, had to google that puzzle. Didn't stand out to me, but after reminding myself with a video, I remember it being pretty fun. They have similar spike trap puzzles in Grimrock 2, but they're more... ehh... stressful.
Well does it at least have a Herder's Den clone?minmay wrote:My mod won't have a catch-the-light "puzzle", sorry.
No, it does not copy any content. Also, there is no food and killing monsters gives no XP.Azel wrote:Well does it at least have a Herder's Den clone?
Er, sorry, I was referring to my Grimrock 2 mod (not yet released). In my Grimrock 1 mod monsters do give XP, although it does remove the food system.Azel wrote:No food, and puzzles? That's what I asked for here: http://grimrock.net/forum/viewtopic.php?f=18&t=8506
Playing it now, minmay. Long intro but I'm liking the puzzle solving aspect. Fun gaming session tonight...