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[Asset] Extra Essences 1.0

Posted: Mon Dec 15, 2014 2:02 am
by minmay
I've seen a lot of people use the elemental essences in their mods. I figured someone would probably appreciate having essences for the 4 remaining runes: life, spirituality, physicality, and death.
SpoilerShow
Image
(sorry for the jpeg screenshot, imgur doesn't allow uploading large pngs)

Download: Nexus | Mirror

Modify and use this however you wish; you don't have to give credit. However, some content is derived from original Grimrock 2 assets, so you may not use it outside of Grimrock mods.

Re: [Asset] Extra Essences 1.0

Posted: Mon Dec 15, 2014 2:22 am
by Grimfan
Well, that's an instant download. Thanks heaps minmay! :D

Re: [Asset] Extra Essences 1.0

Posted: Mon Dec 15, 2014 2:33 am
by Ciccipicci
Great addition! You can add also the other 4 beacons too ;)

Re: [Asset] Extra Essences 1.0

Posted: Mon Dec 15, 2014 5:18 am
by minmay
The download includes the 4 matching beacons and altar runes, the beacons are even in that screenshot.

Re: [Asset] Extra Essences 1.0

Posted: Mon Dec 15, 2014 6:01 am
by Soaponarope
These are nice, I like throwing the spirit essence to make rainbows.

I will use these in my mod, thank you.

Re: [Asset] Extra Essences 1.0

Posted: Mon Dec 15, 2014 9:43 am
by Drakkan
thats nice, thanks for sharing

Re: [Asset] Extra Essences 1.0

Posted: Mon Dec 15, 2014 12:05 pm
by Ciccipicci
My fault, sorry! I've checked your mod in the night and I haven't seen them!

Re: [Asset] Extra Essences 1.0

Posted: Mon Dec 15, 2014 12:06 pm
by TheLastOrder
Thanks for this!!! :D

Re: [Asset] Extra Essences 1.0

Posted: Mon Dec 15, 2014 7:38 pm
by Batty
Thanks for these, they really fit in with the regular essences. When you pick up one and place it in another location, it flashes a particle effect in the previous location (you probably know this). A neat effect on its own, but is there a way to turn it off because the standard 4 don't do that. :)

Re: [Asset] Extra Essences 1.0

Posted: Mon Dec 15, 2014 8:21 pm
by minmay
Batty wrote:Thanks for these, they really fit in with the regular essences. When you pick up one and place it in another location, it flashes a particle effect in the previous location (you probably know this). A neat effect on its own, but is there a way to turn it off because the standard 4 don't do that. :)
The game "remembers" disabled particles (and some other things), which is why you can pick up and put down an item and have its "old" particles stay attached. It naturally follows that if the particles are emitted to world space, any extant particles that were at the item's previous location will stay at that location. I decided to emit some of the particles to world space in spite of this behaviour, because it looked strange for some of the effects to cling to the items when they're thrown. If you prefer that behaviour to the current one, all you have to do is change all the emitter definitions (that don't already) to emit to object space.
(You could get the best of both worlds by manipulating the particles in the party's onPickUpItem hook, but that's way outside the scope of this download, as it would cease to be "plug-and-play".)