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Sound filtering?

Posted: Fri Nov 21, 2014 6:56 pm
by gambit37
Are there any sound filtering functions in the LoG2 engine? For example, setting reverb/echo to a defined area? This would really help set better atmosphere in large open rooms, or sewers, etc.

I've not noticed anything like this in the main game...?

Re: Sound filtering?

Posted: Fri Nov 21, 2014 7:03 pm
by THOM
And AFAIK there is nothing in it. You have to prefilter your sounds.