Change a component state of an Entity
Posted: Tue Nov 18, 2014 8:29 am
Hey guys,
Current setup
A floor_trigger that on activate starts a Timer which activate every second a Fire_trap_rune Spawner
and then the floor_trigger on deActivate stops it
What I want
After 30 seconds, I want it to be in-actionable as if there was nothing there
My solution
I was thinking maybe get a Timer to turn on the *disableself feature on the Spawner
My question
How would you script that or/ What do you suggest
Current setup
A floor_trigger that on activate starts a Timer which activate every second a Fire_trap_rune Spawner
and then the floor_trigger on deActivate stops it
What I want
After 30 seconds, I want it to be in-actionable as if there was nothing there
My solution
I was thinking maybe get a Timer to turn on the *disableself feature on the Spawner
My question
How would you script that or/ What do you suggest