Page 1 of 1

forgotten river Wizard animation

Posted: Sun Nov 16, 2014 7:32 pm
by KhellQc
Is there any chance I could add that wizard flying away with his dragon to my dungeon ?

Re: forgotten river Wizard animation

Posted: Sun Nov 16, 2014 8:22 pm
by NutJob
Aren't you at the hudPrint() stage?

Re: forgotten river Wizard animation

Posted: Sun Nov 16, 2014 8:42 pm
by KhellQc
NutJob wrote:Aren't you at the hudPrint() stage?
Thanks for cheering me up like that bud. I know I'm at my early steps no need to make fun of me. I just need to know if I can plan ahead to do add it someday. I thought maybe I could just copy paste it from the original game. Not build it.

Is it possible to copy paste it ?

Btw I still need help with my Sack with loot if you have some time in your hands

Re: forgotten river Wizard animation

Posted: Mon Nov 17, 2014 12:37 am
by NutJob
Sorry I'm old an crotchety. So old I built the house I was born in and I, even, seen Halley's comet...



...twice.

Re: forgotten river Wizard animation

Posted: Mon Nov 17, 2014 12:37 am
by Batty
Probably have to wait and see if the animation is in the asset pack when it's released. If it is, then it shouldn't be too tough to make it work.

For now, someone would have to guess the name of the animation(s) to make use of it. :)

Re: forgotten river Wizard animation

Posted: Mon Nov 17, 2014 12:43 am
by KhellQc
Oh so they will release stuff form the original game at some point cool! where can I keep track of the dev about that ??

Speaking of the original game, anyway I can get the Intro video play before game starts ?

Re: forgotten river Wizard animation

Posted: Mon Nov 17, 2014 12:51 am
by Batty
Just keep watching the forum. We're all waiting for it, so there will be lots of activity when it's released. The blog and modding links at top of the page are good places to look also.

Re: forgotten river Wizard animation

Posted: Mon Nov 17, 2014 12:54 am
by KhellQc
Alright ! thank you !

Re: forgotten river Wizard animation

Posted: Mon Nov 17, 2014 4:15 pm
by JKos
try

lindworm_cinematic_tower_1.controller:activate()
and
lindworm_cinematic_flyby_1.controller:activate()

place the entities to you dungeon first of course.

Re: forgotten river Wizard animation

Posted: Tue Nov 18, 2014 7:49 am
by KhellQc
Alright thanks Jkos. I tried it but it as to be at a specific height and I would have to plan to have lindworm tower animation disapear behind something. but the second animation glitch as part of its model stays to where I put the entity.

anyhow that answers my question. it does exist