[partially solved]How to define an underwater void tile?
Posted: Sun Nov 16, 2014 3:59 am
I need to use a void tile and then build the walls, floors and ceiling out of assets. The normal void tile doesn't have underwater Boolean.
edit:
I got this to work on my own.
edit2: New problem. I set automapTile = water, but it the map is still drawing the tile as ground instead of water. Any ideas?
edit:
I got this to work on my own.
Code: Select all
defineTile{
name = "water_void",
editorIcon = 192,
color = {0,0,0,255},
solid = false,
builder = "dungeon",
automapTile = “water”,
underwater = true,
}