Manipulating an item when it's sitting on an altar
Posted: Fri Nov 14, 2014 10:40 am
If I have branch_1 sitting on the ground and branch_2 sitting on an altar (surface component) and run this:
branch_1.id will execute properly but branch_2.id will chuck an error. I guess this is because it doesn't technically exist in the world like branch_1 does?
How would I go about moving branch_2 off the altar? Surface component doesn't appear to have any way to remove an item.
Code: Select all
print (branch_1.id)
print (branch_2.id)
How would I go about moving branch_2 off the altar? Surface component doesn't appear to have any way to remove an item.