Mimic and Stone Monsters.

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TheLastOrder
Posts: 104
Joined: Wed Oct 17, 2012 1:56 am

Mimic and Stone Monsters.

Post by TheLastOrder »

Hi there everybody!

First of all, I've been reading the other threads about mimics, but i couldn't find the solution to my problem> I want a closed chest that needs a normal lockpick, and that after opening becomes into a mimic. Is there a way to do it? I've been trying to place a chest and to use scripts in order to change its form, but I don't want to see a respawn/chest being destroyed, I need to have like a 'sleeping' mimic with a lock on it that will awake only after being open. Any help will be full of gratitude and appreciation! :D

This same situation leads me into another matter -> I was thinking in an ogre in stone (like a statue), that suddently comes into life. I've been playing with the 'brain' and 'move' settings, without any proper solution about it... and believe me, I'm doing a great effort with an expansion for LoG2... :S

To the one/s that solves these problems> you will appear in the end credits for this :D :D :D
Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: Mimic and Stone Monsters.

Post by Grimfan »

The first is relatively simple.

Code: Select all

chest_7.chest:setMimic(true)
Turns an ordinary chest (even a locked one) into a mimic.

Transforming an ogre into a statue and back is harder. It really depends on how complicated you want to get.
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Doridion
Posts: 256
Joined: Tue Jun 10, 2014 9:23 pm

Re: Mimic and Stone Monsters.

Post by Doridion »

Already asked and already answered if i remember ^^

Think searching a begining of answer in the depositaries ( Like the super thread and all the depositaries in the forum ) ^^
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TheLastOrder
Posts: 104
Joined: Wed Oct 17, 2012 1:56 am

Re: Mimic and Stone Monsters.

Post by TheLastOrder »

Woah, couldn't be more simple... holy... xD

Thank you very much, really. I'll work on the statue thing for another day, let's see... I think I'm close to some results!!! XD
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