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For a level, what is "module height"

Posted: Tue Nov 04, 2014 6:51 pm
by MrChoke
No idea what this is. It doesn't seem to do anything. Anybody know?

Re: For a level, what is "module height"

Posted: Tue Nov 04, 2014 6:54 pm
by NutJob
MrChoke wrote:No idea what this is. It doesn't seem to do anything. Anybody know?
I can't give you the definition of what this property represents, but I do know if you set it to 0 on a level below another you'll take no falling damage from falling through a pit [above]. So it's the amount of squares a party falls. Likewise if set at 1 then the party does a One Square drop w/no damage.

Again this is not a definitive description of what module height is, only a circumstance of changing the value and how it affects, specifically, the party. I was warned not to use it in this manner a couple weeks ago by a Dev and I take their word for it. =)

Re: For a level, what is "module height"

Posted: Tue Nov 04, 2014 7:03 pm
by MrChoke
Hmmmm, ok. Thanks

Re: For a level, what is "module height"

Posted: Tue Nov 04, 2014 10:12 pm
by petri
It's the offset between elevation levels in world coordinate system. I.e. default is 3 meters but castle wallset is taller (4m).

Re: For a level, what is "module height"

Posted: Thu Nov 06, 2014 1:25 am
by MrChoke
petri wrote:It's the offset between elevation levels in world coordinate system. I.e. default is 3 meters but castle wallset is taller (4m).
Thanks!