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Secret Alcove from LoG1

Posted: Mon Nov 03, 2014 12:09 pm
by Aisuu
I would like to recreate secret alcove from Leki:
viewtopic.php?f=14&t=5430

In LOG1 I was doing this by spawning alcove after pushing secret button. It was good work around, but this is much better.

I know how to model in Blender but never done animations. Nor do I have any clue how to put it together with lever component?

Leki I hope you read this and give me some advice :) Or mayby you could release your old asset? :)

Re: Secret Alcove from LoG1

Posted: Mon Nov 03, 2014 3:28 pm
by Leki
Aisuu wrote:I would like to recreate secret alcove from Leki:
viewtopic.php?f=14&t=5430

In LOG1 I was doing this by spawning alcove after pushing secret button. It was good work around, but this is much better.

I know how to model in Blender but never done animations. Nor do I have any clue how to put it together with lever component?

Leki I hope you read this and give me some advice :) Or mayby you could release your old asset? :)
New animation format is still unknown. When AH shares info about file structure I'm sure it will be easly doable using clickable, animation and alcove component in secret alcove object definition.

Re: Secret Alcove from LoG1

Posted: Mon Nov 03, 2014 4:47 pm
by Jackard
I wonder if you can place a secret door in front of an alcove? If I was home I would test.

Re: Secret Alcove from LoG1

Posted: Mon Nov 03, 2014 4:51 pm
by NutJob
Jackard wrote:I wonder if you can place a secret door in front of an alcove? If I was home I would test.
Sort of (w/setWorldPosition so it doesn't clip with the alcove borders). Just tried it BUT I can grab through the wall (door) to pickup items and set them down through the wall (door).

Re: Secret Alcove from LoG1

Posted: Tue Nov 04, 2014 10:00 am
by Aisuu
This could be easily correct by spawning item after clicking secret button for opening secret alcove.
Anyway, I think we are on good track here :)

Re: Secret Alcove from LoG1

Posted: Wed Nov 05, 2014 8:48 am
by blob
You can turn off clickable on the alcove to avoid being able to put objects on it ( and turn clickable on when the alcove is revealed).