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Running in to a few problems.

Posted: Thu Oct 30, 2014 11:59 pm
by Emera Nova
Ok so I'll be sitting here testing out my party and over time it says that they need food, before it didn't need that, but now its saving the parties status between previews. Example being if I broke my leg and are starving when I exit the preview I'll be that way when I start back up.

As well all the items they had when the last preview ended says on them instead of clearing, any ideas?

Re: Running in to a few problems.

Posted: Fri Oct 31, 2014 12:25 am
by NutJob
Give them food.

Also, press [H] to Heal.

Re: Running in to a few problems.

Posted: Fri Oct 31, 2014 12:28 am
by ScroLL
Items carry over through dungeon editor game previews. Torches also won't burn out.

Press 'H' to heal your party in the dungeon tester.
Press 'T' to teleport them to a tile.
Press 'F1' to turn on and off collision detection
'Press 'Y' to choose a new starting location.

Close your dungeon and reopen to reset the items.

Re: Running in to a few problems.

Posted: Fri Oct 31, 2014 12:44 am
by Emera Nova
:o I knew of the (h) command I was just wondering why its like this now, in the last game your items always reset after preview and you never had to deal with the eating unless you were testing for extended periods of time in one go.

Re: Running in to a few problems.

Posted: Fri Oct 31, 2014 12:48 am
by NutJob
Well like I was saying, just give them some food. Should be easy as slapping some steaks on the ground and calling it good.

Re: Running in to a few problems.

Posted: Fri Oct 31, 2014 1:09 am
by Emera Nova
:o ok another question did they get rid of the hidden pressure plates? I used them alot to trigger stuff and now i'm not sure what to use.

Re: Running in to a few problems.

Posted: Fri Oct 31, 2014 1:10 am
by ScroLL
They're called floor_trigger now.

Re: Running in to a few problems.

Posted: Fri Oct 31, 2014 1:13 am
by NutJob
Emera Nova wrote::o ok another question did they get rid of the hidden pressure plates? I used them alot to trigger stuff and now i'm not sure what to use.
What ScroLL said, also I'm trying to sweep up many common, basic, or even obscure questions in this thread.

I'll up date the front post each morning, until I get bored (in a few months).

Re: Running in to a few problems.

Posted: Fri Oct 31, 2014 2:08 am
by msyblade
The party is persistent now for playtesting reasons. If you are playtesting a large level, gathering items and clues, then need to fix something, you can continue testing from right there. Used to be we would have to restart the entire level (or even earlier), in order to get the items needed to progress and test.