MasterworkStone wrote:PSY wrote:This is getting fixed with the next patch if I remember correctly
Fixed? How so?
I believe he means dead character getting injuries. The patch will fix it so if you have a dead party member, jump off a ledge, the dead character will not get a "Wound"
What I think would be cool (perhaps for LOG3?) is have a "Medical Skill"
So Medical Skill 1, can fix a broken arm. Medical Skill 2, can fix a broken lead. Medical Skill 3, can fix a chest wound. Medical Skill 4, can fix head wounds. Medical Skill 5 can... do something.
But something along those lines, where you can invest skill points into a "Medical" skill that would grant characters the ability to "fix" wounds impacted on another character. (Maybe by making "Bandages" that could be used by the characters, the same way Healing Potions can be made?) So that characters would need to find "cloth", "silk", etc for bandages. (Or take it one step further and "deconstruct" leather and cloth armor not being used as bandages!) So Medical Skill 1 can do cloth, Medical 2 can use silk, etc.