Hi all,
I've been building a dungeon and now I've run into a couple of problems that I just can't seem to solve, resolving in the tearing out of hair.
1) I just can't seem to get two levels connected by stairs. I knew I was able to do this with the original editor, but in LOG2 ... nope.
I have both stairs on the same coordinates, one on level 1 and one on level 2. They are facing the correct way.
Yet when I try to go upstairs or downstairs, the screen goes black for a sec, then I am back at starting point. What am I missing?
No walls or room space around the stairs, either. It's driving me nuts.
2) I have an open trapdoor pit, and a door right behind it. I want the door to open by throwing 1 item into it. I want the trapdoor to close when the door has opened. How do I do this?
Thank you for any help or suggestions you offer. I will probably have more later.
No, I'm not a scripter but I want to try to rebuild some favorite pen-and-paper RPG dungeons.
[Help Request] Tearing my Hair Out
Re: [Help Request] Tearing my Hair Out
What are the map coordinates (very top of editor under Projects Tab; just being thorough) of the two maps you're connecting?
Re: [Help Request] Tearing my Hair Out
(0,0,0) Level 1
(0,0,0) Level 2
Oops have I missed something obvious?
(0,0,0) Level 2
Oops have I missed something obvious?
Re: [Help Request] Tearing my Hair Out
Change Level 2 to (0,0,1)
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: [Help Request] Tearing my Hair Out
Have a look at this also so you can expend your dungeon in all directions.
Part 3 - http://youtu.be/6cv3P8dxCgY Coordinates and level transition
Skuggasveinn.
Part 3 - http://youtu.be/6cv3P8dxCgY Coordinates and level transition
Skuggasveinn.
Re: [Help Request] Tearing my Hair Out
This is what taught me, so kudos mostly to Skugg.Skuggasveinn wrote:Have a look at this also so you can expend your dungeon in all directions.
Part 3 - http://youtu.be/6cv3P8dxCgY Coordinates and level transition
Skuggasveinn.
Re: [Help Request] Tearing my Hair Out
Thanks for the support, guys - and so fast
Also, it worked so yay!
(does this mean that level 3 will be 0,0,3 - asking just to be sure)

Also, it worked so yay!
(does this mean that level 3 will be 0,0,3 - asking just to be sure)
Re: [Help Request] Tearing my Hair Out
For #1, this maybe isn't your issue, but it could be that you're expecting the Z coordinates to go down instead of up as you go into deeper levels. So, Z 0 is actually above Z 1, not the other way around. The only reason I mention this is because stairs always work for me, even if they just throw me into the middle of nowhere. Sorry if this isn't your problem.
For #2, I'm not sure exactly what you're asking, but I interpreted it as you want to trigger a trapdoor to close and a door to open when an item is thrown into the trapdoor pit. As far as I know, there's no trigger for when an item goes into a pit, but an item thrown into a pit can trigger pressure plates placed below the pit, which could then connect to both the door and trapdoor. Another option would be to place a floor trigger over the pit and disable anything but items. This will activate when an item is thrown into the pit, allowing you to set connections that way. The first option gives a little bit of lag between activation and a "mechanical" explanation to the player (if they drop into the pit) if that's what you're looking for, though.
Hopefully I've at least given you an idea if I haven't solved your problems. Good luck.
Edit: Okay, everyone else got to this first, but I'm just posting anyway. haha
For #2, I'm not sure exactly what you're asking, but I interpreted it as you want to trigger a trapdoor to close and a door to open when an item is thrown into the trapdoor pit. As far as I know, there's no trigger for when an item goes into a pit, but an item thrown into a pit can trigger pressure plates placed below the pit, which could then connect to both the door and trapdoor. Another option would be to place a floor trigger over the pit and disable anything but items. This will activate when an item is thrown into the pit, allowing you to set connections that way. The first option gives a little bit of lag between activation and a "mechanical" explanation to the player (if they drop into the pit) if that's what you're looking for, though.
Hopefully I've at least given you an idea if I haven't solved your problems. Good luck.

Edit: Okay, everyone else got to this first, but I'm just posting anyway. haha
Re: [Help Request] Tearing my Hair Out
It will be 0,0,-3 (3 levels below the surface) or 0,0,3 (3 levels above the surface) from what i have done myself.Slynt wrote:Thanks for the support, guys - and so fast![]()
Also, it worked so yay!
(does this mean that level 3 will be 0,0,3 - asking just to be sure)
The level placements are Z,X,Y in the overworld and each has a + or - or a 0 value in grimrock 2's editor.
z +1 axis is to the east, X-1 axis is to the west
X +1 axis is south, Z-1 is north
Y -1 axis is below, Y+1 is above
0, 0, 0 is the dead center
Different countries have different ZXY methods though (XYZ, different directions, etc), so keep that in mind, like metric and imperial measurements etc.
Correct me if im wrong