Beta 2.1.11
Posted: Mon Oct 20, 2014 2:50 pm
The latest beta 2.1.11 should now be available on Steam. If all goes well and no major bugs are found, we'll roll out this to everybody in a couple of days. Please send you bug reports ASAP.
Here are the combined release notes for 2.1.10 and 2.1.11:
- fixed typo in a potion description
- improved precision of dual wielding damage calculations
- zarchtons no longer drop harpoons (this was not intended behavior)
- added missing embalmer's pants to the game
- fixed jeweled scepter's 3D model to fit inside chests
- fixed errors and clarified attribute tooltips
- clarified battle mage description (a magical staff is needed to get the +10 bonus to resistance or protection)
- changed resistance bonuses: strength now affects resist fire, dexterity affects resist shock, vitality affects resist poison and willpower affects resist cold
- added hit sound to pushable blocks (does not apply to old save games)
- optimized opening of automap
- fixed "odd behavior of certain rock piles" when throwing items at them
- renamed trait: Weapon Specialization -> Martial Training
- tweaked stun effect to be less subtle
- tweaked chest map icon so that an exclamation mark icon on top of a chest is more visible
- bug fix: buckler's evasion bonus does not work (does not apply to old save games)
- bug fix: knight's shield bonus does not work
- bug fix: max epic items statistics is wrong (should be 17, not 16)
- bug fix: viper roots can spawn under water and die immediately
- bug fix: healing potion effect is played on the wrong portrait if party formation is changed
- bug fix: fireburst and similar spells can be cast inside pushable blocks (does not apply to old save games)
- bug fix: automap is not updated when falling down a level
- bug fix: game crashes when alt-tabbing during loading screen
- bug fix: item auto pickup logic does not take elevations into account (causes problems at the Skyway puzzle)
- bug fix: some map graphics are not shown on the automap after loading a save game
- bug fix: loading certain save games can sometimes crash with "inflate failed - ran out of available bytes" error
- bug fix: moving monster leave behind invisible blockers (very rarely) when the party is asleep
- bug fix: sleep darts put monsters to sleep even if the attack misses
- bug fix: armor set is considered to be equipped when shield is in inactive quick slot
- bug fix: monsters can fall down from ledges when they are leap attacking and party is standing on ladders
- bug fix: thrown items collide with marble statues behind the party when throwing items at the Shipwreck Beach
- bug fix: venom edge icon has a black smudge
- bug fix: rope can be used to climb down to a pit which has a teleporter over it
- bug fix: spell casting panel and potion crafting panels stay open when champion's hand is injured
- bug fix: if the healing crystal is on a platform, the healing crystal is not shown on the map
- bug fix: player can climb ladders while overloaded
Here are the combined release notes for 2.1.10 and 2.1.11:
- fixed typo in a potion description
- improved precision of dual wielding damage calculations
- zarchtons no longer drop harpoons (this was not intended behavior)
- added missing embalmer's pants to the game
- fixed jeweled scepter's 3D model to fit inside chests
- fixed errors and clarified attribute tooltips
- clarified battle mage description (a magical staff is needed to get the +10 bonus to resistance or protection)
- changed resistance bonuses: strength now affects resist fire, dexterity affects resist shock, vitality affects resist poison and willpower affects resist cold
- added hit sound to pushable blocks (does not apply to old save games)
- optimized opening of automap
- fixed "odd behavior of certain rock piles" when throwing items at them
- renamed trait: Weapon Specialization -> Martial Training
- tweaked stun effect to be less subtle
- tweaked chest map icon so that an exclamation mark icon on top of a chest is more visible
- bug fix: buckler's evasion bonus does not work (does not apply to old save games)
- bug fix: knight's shield bonus does not work
- bug fix: max epic items statistics is wrong (should be 17, not 16)
- bug fix: viper roots can spawn under water and die immediately
- bug fix: healing potion effect is played on the wrong portrait if party formation is changed
- bug fix: fireburst and similar spells can be cast inside pushable blocks (does not apply to old save games)
- bug fix: automap is not updated when falling down a level
- bug fix: game crashes when alt-tabbing during loading screen
- bug fix: item auto pickup logic does not take elevations into account (causes problems at the Skyway puzzle)
- bug fix: some map graphics are not shown on the automap after loading a save game
- bug fix: loading certain save games can sometimes crash with "inflate failed - ran out of available bytes" error
- bug fix: moving monster leave behind invisible blockers (very rarely) when the party is asleep
- bug fix: sleep darts put monsters to sleep even if the attack misses
- bug fix: armor set is considered to be equipped when shield is in inactive quick slot
- bug fix: monsters can fall down from ledges when they are leap attacking and party is standing on ladders
- bug fix: thrown items collide with marble statues behind the party when throwing items at the Shipwreck Beach
- bug fix: venom edge icon has a black smudge
- bug fix: rope can be used to climb down to a pit which has a teleporter over it
- bug fix: spell casting panel and potion crafting panels stay open when champion's hand is injured
- bug fix: if the healing crystal is on a platform, the healing crystal is not shown on the map
- bug fix: player can climb ladders while overloaded