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Object Names
Posted: Mon Oct 20, 2014 5:31 am
by Mysterious
Hi guys. Does anyone know the definition for Decoration name in models now? This is what I have atm but the editor does not understand Decoration or is it the placement = "wall"? Thxs
Code: Select all
defineObject{
name = "arch_doorway_1",
components = {
{
class = "Model",
model = "mod_assets/models/doors/brick_door_way.fbx",
},
{
class = "Decoration",
hitSound = "barrel_hit",
hitEffect = "hit_wood",
},
},
placement = "wall",
editorIcon = 120,
}
Re: Object Names
Posted: Mon Oct 20, 2014 5:33 am
by SnowyOwl47
Check the Advanced Scripting and Editor Help forum post:
http://www.grimrock.net/forum/viewtopic ... 521#p75521
Re: Object Names
Posted: Mon Oct 20, 2014 5:41 am
by Mysterious
Yeah I have done that, but it only has a Object with (Obstacle) in it, I need it to be so the player can walk through the Archway, but thxs for the help mate

or I can put the Arch on the wall as a Decoration.
Re: Object Names
Posted: Fri Nov 14, 2014 11:12 am
by kelly1111
have you found out what the class should be if you want to place a decoration?
i need to know too
Re: Object Names
Posted: Fri Nov 14, 2014 11:18 am
by Phitt
You don't need any class other than the 'model' component. You don't need a hit sound either btw if the player can walk through it.
Re: Object Names
Posted: Fri Nov 14, 2014 11:22 am
by Doridion
There's no "decoration" anymore in the model classes
Just define the odject, give it the name, model, placement, icon and that's all.
"decorations" are mostly on floor or wall.
Re: Object Names
Posted: Fri Nov 14, 2014 11:27 am
by kelly1111
that did the trick..
I've been trying for hours... lol
trying to import some of the legend of grimrock 1 work , but it's a tedious task and time consuming.
I wonder are people doing the same ..or waiting for new asset packs to come out?
would love to have my southern temple and , frozen temple, deep dungeon ...etc back ! ... but the work to port them over,....
thanks
Re: Object Names
Posted: Fri Nov 14, 2014 11:29 am
by Doridion
If you search a little or usually use the
superthread, you can find this thread :
Custom assets definitions.
There's a depositary of news founded definitions
