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food
Posted: Sun Oct 19, 2014 6:08 pm
by Ashina
Hi,
I have a question about food.
there is a "trick" or something about alchemy where you can like or be prepared to eat it?
I'm always very strong limits on my with the food.
many thanks for the instructions.
Re: food
Posted: Sun Oct 19, 2014 6:13 pm
by Ixnatifual
Love your avatar.
The only trick to food is that some races can get random stat bonuses if they each the correct food. IIRC ratlings like cheese, lizards like eggs and insectoids like fruit. In some places like the forest, the hamlet, the swamp and the beach, monsters that have food on them will respawn after a good while. So if you're low you could revisit those areas. You can also collect fish underwater by clicking them.
Alchemists who have reagents in their bag will slowly grow more of those, but that's not food.
Re: food
Posted: Sun Oct 19, 2014 6:15 pm
by Sir Tawmis
I did not know about the fish trick!

Re: food
Posted: Sun Oct 19, 2014 7:58 pm
by Halluinoid
I didn't know about the fish trick, good tip
also how do you know which race "likes" cheese? etc? how does this show?

Re: food
Posted: Sun Oct 19, 2014 8:26 pm
by Saice
Halluinoid wrote:I didn't know about the fish trick, good tip
also how do you know which race "likes" cheese? etc? how does this show?

There was another thread on this subject. But people noticed that after feeding someone a number of times that got a stat boost. I believe its 3,4,5.... times to get a stat.
Thread in question
http://www.grimrock.net/forum/viewtopic.php?f=20&t=7093
Re: food
Posted: Sun Oct 19, 2014 8:40 pm
by Luj1
I knew about catching fish... really good for my fisherma... ugh I mean farmer.
But I didn't know certain food gives attribute bonuses to certain races ? ???
EDIT: I checked that topic , imagine if fish was 'food of choice' for some race

Re: food
Posted: Mon Oct 20, 2014 5:38 pm
by Ashina
Re: food
Posted: Mon Oct 20, 2014 5:44 pm
by Saice
Luj1 wrote:I knew about catching fish... really good for my fisherma... ugh I mean farmer.
But I didn't know certain food gives attribute bonuses to certain races ? ???
EDIT: I checked that topic , imagine if fish was 'food of choice' for some race

Someone will mod cat people in and they will use fish and then they will be the most op race ever.
We need to strike now while they are still kittens.
Skaven might!!!
Re: food
Posted: Mon Oct 20, 2014 6:12 pm
by The Doppelgamer
If you're playing a farmer, ALWAYS equip the +25% xp necklace when eatting, and then equip it on someone else when you're not eatting. Basically the necklace is giving two characters +25% exp. If you had two farmers in your party and 2 necklaces, your whole party could get +25% xp.