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Making outdoor areas

Posted: Thu Oct 16, 2014 3:22 am
by RixSolstice
I'm having a heck of a time right now, I've been toying with the LOG2 editor (awesome that they shipped the game with it!)

For the life of me though, I can't seem to make an outdoor area. I put forest walls and such in, and I get total darkness. I can't find where to place light, or to change to an outdoor construction set.

I guess I should check wiki, yeah, but is it updated for working with the Grimrock 2 dungeon maker?

Re: Making outdoor areas

Posted: Thu Oct 16, 2014 3:26 am
by Skuggasveinn
I will post some tutorials for that in a few in its own thread, hold on for 5min :D

Re: Making outdoor areas

Posted: Thu Oct 16, 2014 3:32 am
by RixSolstice
Skuggasveinn wrote:I will post some tutorials for that in a few in its own thread, hold on for 5min :D
Holy crap, quick response for the win.

Re: Making outdoor areas

Posted: Fri Oct 17, 2014 8:48 am
by Malcom347
I figured it out for the most part;

You need a [forest_day_sky] within the region, as well as a [forest_heightmap]

Then you can go into your tile editor, select 'heightmap' and go to town with making the terrain wibbly wobbly!

Water requires a [water_surface] to appear, and be sure to have its ceiling match the tiles next to it, and its floor to be at least [-1]

Re: Making outdoor areas

Posted: Fri Oct 17, 2014 10:55 am
by Mysterious
Now we just need some of Odins Balls objects ported over to this editor and we can have a city or the assets from LOTNR from mysblade and friends and we are in. Imagine what we can do now, it will be awesome imam sure guys.