Many people who bought LoG1 will not buy LoG2
Posted: Wed Oct 08, 2014 3:23 pm
Why? Simple. Only one reason. Unchallenging, exploitable real time combat system. Ok just read:
Guys about what you though when implement real time combat system for LoG 2 ???
Not challenging and non interesting combat. Any LoG 1 monster can be beaten with **lvl 1 party** (read this twice!!!) if use strafe right. That mean that combat system is totally crap and broken. Than automatically mean that levelups, spells, items does not make sence at all! So LoG 1 combat system is ONE BIG issue! Ok, i see Almost Humans decide not change anything inside LoG 2. Fine. Almost Humans, just calculate how many money you'll lose!!! I honestly ready to pay $100 - $200 for right maden dungeon crawler. LoG is great itself if not take into account real time combat system. Note than nowadays dungeon crawler gamers is hardcore gamers. So WHY THE HELL YOU ... DO REAL TIME COMBAT SYSTEM? To lost customers/fans/money? Ok, you did that... again.
Skipping it too.. was hoping for a turn based option after the issues people had on the first game..
Just because its intended doesnt mean its not the worst part of the game and a pretty stupid function. You can call it tactical movement as much as you want, doesnt mean its not a complete immersion spoiler and ruins the combat. If they want to be a solid series they have to have at least decent combat, thats flat out a rule now. Combat is what its most judged on and grimrock 1 was an utter flop combatwise. Not asking for amazing, groundbreaking combat, but they will need improvements. I doubt many will buy grimrock 2 just for a new dungeon.
Exactly. This was the combat and it's like the people who enjoyed it are kids that never played real FP dungeon crawlers of old.
And question from me. REAL TIME make combat not challenging and exploitable. Please ask several questions? For what items? For what spells? For what levelups? For what classes? For what this game have RPG system??? For what??? While ANY MONSTER can be bitten with lvl1 characters. Almost Human say combat is chaotic? Not at all! It easy like crap even on hard difficulty! All i want is just balanced combat with challenge. Simplest way to do it turn based. Current real time implementation is just BAD GAME DESIGN which make levelups/items/spells/classes make no sence!Welp. I'll be passing on it too. Squaredance Combat Simulator is not an a real RPG. It's for twitch gamers that love Call of Duty and think playing this game makes them refined.
Guys about what you though when implement real time combat system for LoG 2 ???