Page 1 of 1

some things i would like to see, like stores and NPCs

Posted: Sat Dec 29, 2012 12:31 am
by JayFight
so this guy had some decent ideas for LoG viewtopic.php?f=3&t=3326&hilit=store though if the devs don't add those, then maybe modders can. i think it would be cool if some modders could make some mods that people can use them in their dungeons as an add on asset or something like that, also i would like to expand upon that with my own thoughts
  • first shops would be cool, or as someone else later in the thread suggested maybe an item exchange, personally i would like to see a shop that uses cash(in game cash not real money) but also have the option to barter for items too

    NPCs would be nice, but not just people but other NPCs including monsters as well as humans elves and such that can be friendly and even have dialog

    more character classes and even expanding current classes to do more like with thieves to pick locks and disarm traps,

    i also like the making a party of 1 and having people find new characters in games, maybe set up a mod that level designers can use to restrict people to making only 1 character and then have scripted characters they can meet and even swap out as needed through out their adventure so that you can have those other characters have scripted dialog too

    i've seen that someone is already making an overland dungeon set but also making village assets would be nice too

Re: some things i would like to see, like stores and NPCs

Posted: Sat Dec 29, 2012 2:40 am
by JayFight
oh i guess i forgot to mention what i was hoping for was to have these things as stand alone or packaged together as a modding asset that can be used my level builders who have little to no scripting experience, such as myself, to help improve what we can do in the game, i would like to thank msyblade for pointing out that he already has shops in his hotel hades 2, and is already working on something else for it too

thank you msyblade for the info

Re: some things i would like to see, like stores and NPCs

Posted: Sat Dec 29, 2012 2:43 am
by Komag
friendly warden is a good test of a "shop" type interaction

Re: some things i would like to see, like stores and NPCs

Posted: Sat Dec 29, 2012 3:25 am
by msyblade
Warning: Classic msyblade ramble forthcoming. Please avoid if you don't want your brain to become gelatin halfway through!


I think it would be best to just give you knowledge of how to do some of those things. The ideas you mention aren't assets. For the most part, they are simply clever ways of using the dungeon editor. For instance, I can't put out a file that builds an npc for you, where u want, saying what you want him to say, for your story. You just develop a need to figure out a way to make a monster stand nearby you, looking at you without attacking. (This can be done multiple ways, using blockers in the asset browser, and/or an altar between the two of you (which can double as the Shop countertop!). A "portcullis" door also works well, can make it seem like he's talking to you through the door, prison style.Now, him just standing there is no good. You need to figure out how to make him talk. Come here to the modding forum, look around, or start a thread and ask.
(CANNOT emphasize the value of the "Editing Superthread" located here:
viewtopic.php?f=14&t=3240
It's quite easy to make them seem to speak,(hudPrint)

Code: Select all

function jayfighttalk()
hudPrint ("Ogre: Stop right there, vermin!")
hudPrint ("Gromm: By the gods he's big!")
end
Then you wanna make it seem like he gives you something, So you come here and ask after looking around for it and get this script:

Code: Select all

function ogrekey()	
	setMouseItem(spawn("iron_key"))
	hudPrint("Ogre: Take this, and help my friend .")
end
Anyway, after doing it a couple of times, you learn to combine things, use timers to stagger events just how you want, and eventually learn that counters are very powerful if used correctly.

I think I'm trying to say that the things you will find; Assets if you will, are new wallsets, Items, monsters or placement objects. There is a working lockpick around here if I remember correctly. The "design" cannot be done by anyone else, it's the only thing that separates the mods. Any of that make sense, or do I sound like a raving lunatic again?