Hero Quest rules! I just don't like the idea of all the walls being secret doors. I wanted to do something along these lines for a randomly generated roguelike. The idea is on ice though as I can't do enough with the scripts to pull it off, as of yet.
BeNNyBiLL wrote:Hero Quest rules! I just don't like the idea of all the walls being secret doors. I wanted to do something along these lines for a randomly generated roguelike. The idea is on ice though as I can't do enough with the scripts to pull it off, as of yet.
there are ways to pull it off... Im thinking spiritual interpretation since i think a 6 square table in grimrock would be silly.
Kinda gonna bump this because I hadn't seen it before, very cool! Just as is the Warlock of Firetop mountain -project.
If I can do something to help, just ask! I don't know many useful things, though, but I'm trying to show my support here. ^^
By the way: I've got two copies of the boardgame at my disposal, meaning a veritable army of orcs against the adventurers in custom scenarios. Love it, but it gets too little use these days...