How many ways are there to lose the game?
Posted: Thu May 03, 2012 12:57 pm
Just a fun thread to see how many different ways of deliberately losing the game there are. There are a few very minor spoilers along the lines of "you need an item for a pressure pad at this point in the game."
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If you're determined to be stupid you can try and close doors and run through before they shut, trapping yourself forever. I think there might be a lot of these... The iron door on level 10 is one of the most obvious and funnier candidates.
At the very first pressure pad you could throw all items in the 1st level through the door.
1st level again - you could put all your items including the key to progress in the alcove on the other side of the first pit.
On the teleport puzzle, if you solve it, then throw every single item in the first three levels of the game away on the other side, then jump in the teleporter. This one would take some dedication.
On level 4 time and tide, you can switch the missile weapon with an ordinary item, then dump all your missiles on the far side.
If you're determined you could do stuff like throw the key you find across the pits in level 3.
I haven't tried, but there must be a way of locking yourself the wrong side of the checkered room by throwing stuff. If you haven't got all the items you need for that level then you'll never get any further.
Throwing the red gem through the door might be possible although the timing looks quite tight.
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Some people have got stuck in the tomb of the designers but unfortunately you can throw things as you fall down the pit, giving you the required distance.
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If you're determined to be stupid you can try and close doors and run through before they shut, trapping yourself forever. I think there might be a lot of these... The iron door on level 10 is one of the most obvious and funnier candidates.
At the very first pressure pad you could throw all items in the 1st level through the door.
1st level again - you could put all your items including the key to progress in the alcove on the other side of the first pit.
On the teleport puzzle, if you solve it, then throw every single item in the first three levels of the game away on the other side, then jump in the teleporter. This one would take some dedication.
On level 4 time and tide, you can switch the missile weapon with an ordinary item, then dump all your missiles on the far side.
If you're determined you could do stuff like throw the key you find across the pits in level 3.
I haven't tried, but there must be a way of locking yourself the wrong side of the checkered room by throwing stuff. If you haven't got all the items you need for that level then you'll never get any further.
Throwing the red gem through the door might be possible although the timing looks quite tight.
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Some people have got stuck in the tomb of the designers but unfortunately you can throw things as you fall down the pit, giving you the required distance.