If you look hard enough, you will find there is method to the madness; concept within the chaos. But here is a handy puzzle guide, just in case.
The Blessings of Pursiba
Description:
You will need to place 3 items on the 3 nearby shelves to deactivate the forcefield.
Hint:
There are 3 monkey figurines you will need to find.
Solution:
Place the monkey figurines on the shelves in this order:
"Covering its ears" on the "Listen not" shelf.
"Covering its eyes" on the "Look not" shelf.
"Covering its mouth" on the "Say not" shelf.
The Compass Plates
Description:
These plates are indicating the cardinal points. Power needs to be restored to the plates
before they will work.
Hint:
The plates have something to do with certain paintings. Peruse the artwork of the estate
and try to find a correlation.
Solution:
The painting: NEW RULER is the sequence to enter using the plates. (N)orth, (W)est, (E)ast, (S)outh,
(U)p, (L)eft, (R)ight, (D)own (Up = North, etc.) Return to the painting once the sequence is entered.
The Sun and the Moon
Description:
A combination will need to be entered using the buttons. This will unlock the nearby door.
Hint:
Whats associated with the sun and moon? The answer maybe in a painting.
Solution:
The painting in the main hall provides the answers. (S)un, (M)oon - enter the following:
S-M-M-S-S-S-M-M-M-S-S-M-M-M-S-S
Toys in the Attic
Description:
3 wooden shapes rest on the pedestals. Once one is removed, forcefields will prevent the
removing of the others.
Hint:
Other items can be used to take the place of the wooden shapes.
Solution:
Replace the wooden cube with the ammo box. Replace the wooden sphere with the Sphere of Spring.
Relics of the Caloman
Description:
6 items are needed, one for each hook and each pedestal.
Hint:
Search the library for information on the Caloman.
Solution:
Facing the exhibits, place the following:
Left hook - Red mask / Pedestal - Wooden cube
Center hook - Yellow mask / Pedestal - Wooden pyramid
Right hook - Blue mask / Pedestal - Wooden sphere
Knights of the Painted Realm
Description:
The knights can be turned and must be positioned correctly. Once positioned, the pull chain
in the room will work.
Hint:
The statues are also represented in certain paintings within the estate.
Solution:
Knight positions need to correspond to which of the other Knight they are looking at in the
portraits (grey looks at purple, brown looks at blue, etc)
Grey Knight faces South
Purple Knight faces North
Brown Knight faces North
Blue Knight faces East
Courtyard Glyphs
Description:
Once power is restored, the objective is to deactivate every plate.
Hint:
Search for a note the describes what each glyph represents. There is also a painting
that may help.
Solution:
Each glyph represents a season, and each season is associated with a direction. Step on every plate
while facing the direction associated with it.
Spring - North
Summer - South
Autumn - West
Winter - East
Whats Your Sign ?
Description:
The Zodiac buttons must be pushed in a certain order to unlock the nearby door.
Hint:
Each button will be pushed only one time. There are a total of 4 clues for this puzzle.
Solution:
4 portaits throughout the estate will provide the order of the signs
1 | 2 | 3 | 4
5 | 6 | 7 | 8
9 | 10 | 11 | 12
Enter the following:
11 - 7 - 4 - 2 - 10 - 12 - 5 - 3 - 1 - 6 - 8 - 9
The Aspiring Artist
Description:
6 paintings each with a button. Pushing the buttons in the correct order will open the
nearby gate.
Hint:
Think on what is shown in the paintings, they all have something in common within the estate.
Solution:
Each painting has something to do with time (dining room clock, note tells of certain times, etc).
Order:
Dining Room
Dog
Garden
Clock
Books
Bedroom
Riddles in the Dark
Description:
No good way to hint at this one. Place an item on each pedestal to answer each riddle.
When all items are placed correctly the pull chain in the room will work.
Solutions (spoiler tagged):
"The non existent"
"Twisted and tangled"
"Brothers we are" -
"Of joy or fear"
"Mountains laid tiny"
"My spine is stiff"
Folktale Figurines
Description:
9 figurines to find and place on the 9 shelves near where 3 figurines lay on the floor. When placed correctly
the nearby chest will unlock.
Hint:
The hint you will need is also in this room.
Solution:
1 | 2 | 3
4 | 5 | 6
7 | 8 | 9
Place figurines as follows:
1 - Melinar
2 - Gerlo
3 - Cassandri
4 - Dan
5 - Fergo
6 - Shol
7 - Balan
8 - Delda
9 - Varnin
The Compass Rose
Description:
Buttons with navigational directions. A sequence needs to be entered to unlock the nearby gate.
Hint:
The clue needed can be found on a note.
Solution:
Follow the path laid out on the note, starting at the West button. Only push a button on the circled steps.
1 | 2 | 3
4 | 5 | 6
7 | 8 | 9
Enter the following:
4 - 6 - 1 - 5 - 8 - 2
The Memorial
Description:
6 items are required for the 6 pedestals. The only clue needed is on the nearby tombstone.
Hint:
One way to approach this is to start with the clue: "iron and bronze above". This means the iron and bronze
items will be placed on pedestals on the North row.
Solution:
NW: Bronze sword
N: Stone staff
NE: Iron staff
SW: Gold sword
S: Wood staff
SE: Silver sword
The Dragon's Quality
Description:
After picking up the key and trying the door you will discover you are locked inside the room. Find a use for the dragon
figurines.
Hint:
Certain qualities can be puzzled out of the descriptions in the dragon paintings. Try to find unique qualites in the
seemingly identical figurines
Solutions (spoiler tagged):
Zucoatal
One of the figurines weighs less than the others.
Pia
One figurine will glow if placed in the chest for a short time.
Boro
One figurine is missing a part of its tail.
Gugum
This figurine makes a unique sound when thrown against a wall.
Quetzyl
While the figurine is in hand, the Champions max health is increased.
Kylkan
One figurine always faces a different direction than the others.
ETCT
Description:
The 4 blue lights must be all lit up to restore power to the machine. This is just
a trial and error / memory puzzle.
Solution:
Right button
Wall lever
Right button
Floor lever
Pull chain
Wall lever
Left button
Left button
Right button
Pull chain
Wall lever