Resident Grimrock
Posted: Mon Apr 23, 2018 2:03 am
Download here:
https://www.nexusmods.com/legendofgrimrock2/mods/105
You may have heard the tale before. That old accursed Keep, standing tall upon the crescent hill.
Long has it been abandoned since the fall of the Lergane family. But now, something again stirs
within its walls. Some new horror, or an old one awakened.
Down below, in the busy streets of Stoneway, the denizens despair. Stories of inhuman creatures
stalking the forests, unnatural darkness and townsfolk disappearing in the night.
Stoneway calls for aid. Letters have been sent to all nearby settlements. A call for a champion
to bravely step into the darkness, and put an end to the terror that is: Resident Grimrock.
**EDIT:
After looking over some things I found I forgot to add some information to the readme regarding lock picks:
Lock picks can be used to open locked chests as well as certain locks for doors. This will help with any early
game supply issues. My apologies for forgetting about this.
Full details of gameplay can be found in the readme, but there are few things I should address here.
This mod is a bit different from the standard Grimrock campaign, the reference in the title should
give you a good idea of what to expect:
There is no character creation. Instead, you will choose one of two playable Champions, each with
slightly different playthroughs.
There is no food or hunger system, no experience points or leveling up. There are skills and attributes,
but these are increased by finding and using certain items in the game.
There is a good amount of backtracking. You will have to read documents and item descriptions for
clues. You may find yourself in a bad spot, wounded, low on supplies and with no remedy in sight.
If this is not your thing, you may want to avoid this mod. Otherwise, I thank you for your interest
and I hope you enjoy Resident Grimrock.
Any and all feedback and suggestions would be most welcome !
Thanks
https://www.nexusmods.com/legendofgrimrock2/mods/105
You may have heard the tale before. That old accursed Keep, standing tall upon the crescent hill.
Long has it been abandoned since the fall of the Lergane family. But now, something again stirs
within its walls. Some new horror, or an old one awakened.
Down below, in the busy streets of Stoneway, the denizens despair. Stories of inhuman creatures
stalking the forests, unnatural darkness and townsfolk disappearing in the night.
Stoneway calls for aid. Letters have been sent to all nearby settlements. A call for a champion
to bravely step into the darkness, and put an end to the terror that is: Resident Grimrock.
**EDIT:
After looking over some things I found I forgot to add some information to the readme regarding lock picks:
Lock picks can be used to open locked chests as well as certain locks for doors. This will help with any early
game supply issues. My apologies for forgetting about this.
Full details of gameplay can be found in the readme, but there are few things I should address here.
This mod is a bit different from the standard Grimrock campaign, the reference in the title should
give you a good idea of what to expect:
There is no character creation. Instead, you will choose one of two playable Champions, each with
slightly different playthroughs.
There is no food or hunger system, no experience points or leveling up. There are skills and attributes,
but these are increased by finding and using certain items in the game.
There is a good amount of backtracking. You will have to read documents and item descriptions for
clues. You may find yourself in a bad spot, wounded, low on supplies and with no remedy in sight.
If this is not your thing, you may want to avoid this mod. Otherwise, I thank you for your interest
and I hope you enjoy Resident Grimrock.
Any and all feedback and suggestions would be most welcome !
Thanks