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how to make a proper looking gobelin?

Posted: Sun Feb 04, 2018 11:42 am
by bongobeat
all is in the title.
I want to make a gobelin, but there is something wrong. The texture looks like cut in the middle and part of it is missing.

What am I doing wrong?

I use a 256x1024 texture and a custom model (its the castle wall cloth model, that I have resized in GMT)

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Re: how to make a proper looking gobelin?

Posted: Sun Feb 04, 2018 9:48 pm
by Isaac
Fix the UVs.

UV explanation: https://www.youtube.com/watch?v=scPSP_U858k

Re: how to make a proper looking gobelin?

Posted: Mon Feb 05, 2018 3:42 pm
by juho
That's an UV issue. I can't remember if that object has something special going on with the uv's, but I really don't think so.

Re: how to make a proper looking gobelin?

Posted: Mon Feb 05, 2018 4:24 pm
by bongobeat
thanks for your answers!

I've corrected the UV things, better now. :mrgreen:
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