Graphic text

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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Graphic text

Post by AdrTru »

As I write in Toolbox topic, I working on sytem for writing text to wall.

There is some preview pictures:
SpoilerShow
ImageImage
ImageImage
ImageImage
This objects are prepared for fitting to any position of wall and may be modificated by some parameters (see picture)
Setting text object is from dungeon editor:
SpoilerShow
Image
This mod isnt published yet.
I need some tester and inspiration for next fonts to be usable for players.

Thx for help.
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: Graphic text

Post by AdrTru »

Testing dung with this texts is published in:
http://www.nexusmods.com/legendofgrimrock2/mods/69/?

New property for text object:
- centered layout - signs is writed to both side of defined x position ( include multiline texts )
- emissive color - add possibility to use emissine color to letters
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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Isaac
Posts: 3191
Joined: Fri Mar 02, 2012 10:02 pm

Re: Graphic text

Post by Isaac »

Very cool indeed. :)
AdrTru wrote: I need some tester and inspiration for next fonts to be usable for players.

Thx for help.
Certainly the runic fonts would be a great addition to have.

*IRRC... I think John Wordsworth and/or Xanathar both have font to image tools. We used a similar system in the ORRR2 for the ending credits.
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: Graphic text

Post by AdrTru »

Thank you for acclaim.
Isaac wrote:Certainly the runic fonts would be a great addition to have.
Oki I going to make a runic font. Do you have some imagination of type runes, texture/color, ... ?
(font name will be good :) )
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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Isaac
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Joined: Fri Mar 02, 2012 10:02 pm

Re: Graphic text

Post by Isaac »

AdrTru wrote:Thank you for acclaim.
Isaac wrote:Certainly the runic fonts would be a great addition to have.
Oki I going to make a runic font. Do you have some imagination of type runes, texture/color, ... ?
(font name will be good :) )
"Angerthas" comes to mind.
Image
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: Graphic text

Post by AdrTru »

Isaac:
Font in your pictue is very nice.
This is only picture, or you have this font data?
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: Graphic text

Post by AdrTru »

I woked on this runic font and there is my result.
Material contain normal map for better vizualizatin.
Image

Its uploaded on nexus.
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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Isaac
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Joined: Fri Mar 02, 2012 10:02 pm

Re: Graphic text

Post by Isaac »

That looks really good. 8-)
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: Graphic text

Post by AdrTru »

I am happy that I have fulfilled your ideas.
if you or someone else will have any need, I'll try to fulfill.

TODO:
I working on make possibility to write more different formated texts in one object.
( will be usefull for building grafic anagrams, daedra texts - I prepare this, ... )
preview:
ImageImage
( Rothir, gold mace, is our commander ; mens land )
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
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Eleven Warrior
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Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Graphic text

Post by Eleven Warrior »

This would be really cool for a Crypt Level eg: Letters on the wall, blood, scary sounds etc... Well done cant wait to see more of this text :)
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