minmay wrote:Fireburst, however, has 26% more damage/energy than fireball, even *before* the DoT: at levels 3, 4, 5 respectively, fireburst has 35.2/25, 39.6/25 44/25 attack power/energy, compared to 48/43, 54/43, 60/43 for fireball.
The object definitions in the asset pack don't reflect the damage actually done by player-cast spells.
How did you get those values ? It seems I have balanced my custom spells pack totally the wrong way because I used the numbers in the object definitions as a base to compare spells. So I will need to re-balance every thing with the correct values.
Also, I suppose it means the "+20%" damage per magic skill point is not "hard coded" and should be implemented in all custom spells I made ? (I did not really test deeply enough the average damage of those spells and worked on other aspects of the mod instead, now it is time to revisit it and tune it correctly I think!)