Key Buffering problem with timed puzzles
Posted: Sat Apr 14, 2012 1:55 am
Before I start I just want to say I adore this game, which I have been looking forward to for almost a year, except for the problem below which has ground me to a halt of extreme, near computer-smashing frustration and made me not want to keep playing 
I have been getting exceptionally frustrated when doing the 'press a button and run to somewhere' type puzzles. Unlike games like Dungeon Master, this game doesn't seem to buffer many key presses, so pressing a button on the wall with the mouse and then frantically pressing the keys to turn, run forward 4 times, turn 180 degrees and step sideways twice, for example just doesn't work. The game seems to chose which presses it fancies noticing. I press forward 4 times quickly and it randomly seems to take 2, 3 or even 5 presses - if I'm lucky it take the 4 but rarely. I also find that it is very hard to know when I can press a movement key again to be sure that the game responds to it - I often over or under-shoot in general while playing.
I've been trying to get the Gear Key for 3 hours now of reloading, pressing the button and only once have I made it to the second button to press it, let alone make it off the pits again before they open. To say I am frustrated is an understatement in fact - I am close to bursting into tears that aspects of the game have become impossible when I've been enjoying it so much. I know the Gear Key isn't critical, but some other bits like this have been and were almost as hard, and I don't feel its fair that I miss out on loot/areas because I cannot get the game to respond reliably to me. I've turned every setting I can down to see if it helps but no joy. No my party isnt heavily loaded down, which I would understand making a difference. And its even harder using the arrow buttons on screen.
I don't want the game to be easy, but if the timing puzzles are going to be this tight then making the game more responsive to key presses would help.
Please advise what to do, and please don't troll me, it won't help anybody. I'm 40 years old and grew up with an Amiga playing Dungeon Master, EOB, Black Crypt, Captive, and all the other games like this - I love them - this game was a dream come true, hence my frustration. Thank you.
EDIT: Updates for those who don't want to read this whole thread -
* This game is not intended to buffer key presses - you have to hit the movement keys as required in time with the speed your party naturally moves at. You can't queue up commands - if you try the movement becomes even more unpredictable and erratic.
* Unfortunately there seems for some (mostly on lower specs) that even tho the game is running perfectly, the speed it detects key presses at is in some way out of sync, causing movement delays, lack or movement or even extra movement. The games 'heartbeat' (as someone brilliantly described it) can be slightly out of sync with the UI key press detection 'heartbeat'. Why this is (and why only some people) remains unclear.
* Don't hold keys down - the game does buffer a bit under this circumstance and you will often move one or two times more AFTER you take your finger off.
* One dedicated poster that tested this issue scientifically (as scientifically as it is reasonable possible to do anyway) found distinct variation between Fullscreen and WIndowed. "There seems to be something like a 10% decrease in the actions per heartbeat" in fullscreen mode. Not what you may expect but def worth changing to Windowed (if you're not already) if you're having problems.
**** Turning GFX settings down seems to help the key response for many people - def worth a try if you are having problems - although just how much seems to vary from player to player - presumably because of system differences.
Hope this helps

I have been getting exceptionally frustrated when doing the 'press a button and run to somewhere' type puzzles. Unlike games like Dungeon Master, this game doesn't seem to buffer many key presses, so pressing a button on the wall with the mouse and then frantically pressing the keys to turn, run forward 4 times, turn 180 degrees and step sideways twice, for example just doesn't work. The game seems to chose which presses it fancies noticing. I press forward 4 times quickly and it randomly seems to take 2, 3 or even 5 presses - if I'm lucky it take the 4 but rarely. I also find that it is very hard to know when I can press a movement key again to be sure that the game responds to it - I often over or under-shoot in general while playing.
I've been trying to get the Gear Key for 3 hours now of reloading, pressing the button and only once have I made it to the second button to press it, let alone make it off the pits again before they open. To say I am frustrated is an understatement in fact - I am close to bursting into tears that aspects of the game have become impossible when I've been enjoying it so much. I know the Gear Key isn't critical, but some other bits like this have been and were almost as hard, and I don't feel its fair that I miss out on loot/areas because I cannot get the game to respond reliably to me. I've turned every setting I can down to see if it helps but no joy. No my party isnt heavily loaded down, which I would understand making a difference. And its even harder using the arrow buttons on screen.
I don't want the game to be easy, but if the timing puzzles are going to be this tight then making the game more responsive to key presses would help.
Please advise what to do, and please don't troll me, it won't help anybody. I'm 40 years old and grew up with an Amiga playing Dungeon Master, EOB, Black Crypt, Captive, and all the other games like this - I love them - this game was a dream come true, hence my frustration. Thank you.
EDIT: Updates for those who don't want to read this whole thread -
* This game is not intended to buffer key presses - you have to hit the movement keys as required in time with the speed your party naturally moves at. You can't queue up commands - if you try the movement becomes even more unpredictable and erratic.
* Unfortunately there seems for some (mostly on lower specs) that even tho the game is running perfectly, the speed it detects key presses at is in some way out of sync, causing movement delays, lack or movement or even extra movement. The games 'heartbeat' (as someone brilliantly described it) can be slightly out of sync with the UI key press detection 'heartbeat'. Why this is (and why only some people) remains unclear.
* Don't hold keys down - the game does buffer a bit under this circumstance and you will often move one or two times more AFTER you take your finger off.
* One dedicated poster that tested this issue scientifically (as scientifically as it is reasonable possible to do anyway) found distinct variation between Fullscreen and WIndowed. "There seems to be something like a 10% decrease in the actions per heartbeat" in fullscreen mode. Not what you may expect but def worth changing to Windowed (if you're not already) if you're having problems.
**** Turning GFX settings down seems to help the key response for many people - def worth a try if you are having problems - although just how much seems to vary from player to player - presumably because of system differences.
Hope this helps
