Min / Max / Mechanics Thread
Posted: Fri Apr 13, 2012 10:47 pm
I haven't really seen a cohesive discussion on the boards about maxing character potential and / or game mechanics. I've made a few discoveries, and read a couple of things for those of you who are interested:
1) Vitality and Willpower do not grant retroactive bonuses to HP / Energy. Therefore, the earlier you put points into Vit / Willpower, the more Hp/Energy you will have in the long run.
1a) I believe the +2 Vitality / Willpower Trait options during character creation are flat out superior to the +15 Health / Energy Traits. Over time, you'll get more HP/Energy from picking the +2 Vit/Willpower.
1b) Its best to put skill points into your "core" (Athletics / Spellcraft) tree for each class first, and prioritize "damage" trees (Weapons / Magic Schools) second. For instance, if you are going to put 10 points into Sword and Athletics, its better to do Athletics first, then swords. A few caveats are: 1) Doesn't apply to Rogues and 2) You can successfully handle enemies and can dump points into non-damage skills.
1c) I restarted and did the following with my mages: put 2/4 points in Fire or Air and dumped the rest (about 22-26) into spellcraft (Although I put 2 points at char creation into spellcraft to get +1 Willpower). Then dump points into Fire / Air until you can get the 2nd level nuke. Then a bunch into spellcraft, etc. With this method, my spells at lower level may not be as powerful, but I essentially have infinite Energy (in the sense that my energy rarely runs out before I need to rest so my Warrior / Rogue can regen HP).
2) There are a limited number of Human Skulls in the game. Therefore, it isn't a good idea to get two Minos with the "Headhunter" trait.
3) Earth Magic seems to suck, when compared to the other schools. Ice synergizes well with melee.
4) Missile weapons always hit.
5) Damage is based purely on strength, even for missile weapons. High Dex gives you a better chance to hit only. From my experience, a rogue with high strength ends up being better than a rogue with high dex. I'm not too sure how dex factors into backstabbing or special attacks, though.
6) Experience is gained, to a certain degree, by actions taken. I'm not entirely sure if its purely based on damage or simply attempting to strike.
1) Vitality and Willpower do not grant retroactive bonuses to HP / Energy. Therefore, the earlier you put points into Vit / Willpower, the more Hp/Energy you will have in the long run.
1a) I believe the +2 Vitality / Willpower Trait options during character creation are flat out superior to the +15 Health / Energy Traits. Over time, you'll get more HP/Energy from picking the +2 Vit/Willpower.
1b) Its best to put skill points into your "core" (Athletics / Spellcraft) tree for each class first, and prioritize "damage" trees (Weapons / Magic Schools) second. For instance, if you are going to put 10 points into Sword and Athletics, its better to do Athletics first, then swords. A few caveats are: 1) Doesn't apply to Rogues and 2) You can successfully handle enemies and can dump points into non-damage skills.
1c) I restarted and did the following with my mages: put 2/4 points in Fire or Air and dumped the rest (about 22-26) into spellcraft (Although I put 2 points at char creation into spellcraft to get +1 Willpower). Then dump points into Fire / Air until you can get the 2nd level nuke. Then a bunch into spellcraft, etc. With this method, my spells at lower level may not be as powerful, but I essentially have infinite Energy (in the sense that my energy rarely runs out before I need to rest so my Warrior / Rogue can regen HP).
2) There are a limited number of Human Skulls in the game. Therefore, it isn't a good idea to get two Minos with the "Headhunter" trait.
3) Earth Magic seems to suck, when compared to the other schools. Ice synergizes well with melee.
4) Missile weapons always hit.
5) Damage is based purely on strength, even for missile weapons. High Dex gives you a better chance to hit only. From my experience, a rogue with high strength ends up being better than a rogue with high dex. I'm not too sure how dex factors into backstabbing or special attacks, though.
6) Experience is gained, to a certain degree, by actions taken. I'm not entirely sure if its purely based on damage or simply attempting to strike.