This seems to encompass several threads: is 'Ask a simple question, get a simple answer' the right place for this? seems I'm asking too many dumb questions in one go

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Why? I hate Grimrock 2 - so I want to break it a bit. (I Lie: I just want to see if I can change the game-style)
things I am considering:
1/ how to transfer user from Party A to Party B, without causing game over (as Party A effectively needs to be destroyed)
2/ playing as Party B: shoudl be fine if transitioned correctly.
3/ not causing game over when destroying all members of a party B, but reverting to Party A
4/ applying time-limit for player when they are in Party B
5/ controlling savegame to certain points( think I know: edit 'on-move' and keep crystals in-game) - effectively though when being Party B cannot savegame
6/ Restoring Party A inventory upon return
7/ keeping Party B and Party A seperate (design)
8/ repeat this trick several times in the game
9/ Party B - adding visual cues to denote being in Party B would be cool, as would a visual tell to denote imminent timer elapse: any ideas?
10/ there would be music: is it possible to play complete isolated music tracks to denote Party B too?
I don't know: is this too engine-breaking?
I have been away for far too long and appreciate this is a big ask: I want to commit myself, but have failed a few times recently is all, so any guidance appreciated: I guarantee 75% of this stuff is in the forums somewhere... help! (please!)

I am very slowly easing back into this, but only to pursue this one idea. If it's impossible, worth knowing now, tbh
