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Re: [MOD] Prison Ward
Posted: Mon Sep 15, 2014 11:17 am
by Dr.Disaster
mazhlekov wrote:The game version is 1.1.3.
Wow that's old! Current version is 1.3.7.
Time to apply some patches:
http://www.grimrock.net/patch/
Doesn't GOG hand out updates or patches?
Re: [MOD] Prison Ward
Posted: Mon Sep 15, 2014 4:51 pm
by Isaac
Dr.Disaster wrote:Doesn't GOG hand out updates or patches?
New installers.
mazhlekov wrote:
The game version is 1.1.3.
By empty, I meant no other folders (my bad, if you understood wrong)
Here one screanshot:

This is everything in the folder...
Update to the most recent version; and place the .dat file in the Dungeons folder, then select 'Custom Dungeon' on the menu when starting a new game.
Re: [MOD] Prison Ward
Posted: Sun Sep 21, 2014 2:43 pm
by mazhlekov
In the GOGs game vault, was the universal patch which I've missed...
After patching the game everything came to its places

Thank you
Re: [MOD] Prison Ward
Posted: Thu Oct 02, 2014 10:52 pm
by Fagris
After lurking a while in this thread and now starting wilth level 3 of this mod, I like to join the other posters in saying
Thank you DesperateGames!
for a complete different, refreshing LoG1 Mod Dungeon experience.
Humorous, slightly challenging (ok its the beginning), smooth play, amazing little ideas / stories, I like it a lot.
Although I need to add it does not feel like a dungeon crawler, as the level play is simply too isolated. But it is fun anyway.
That said, I wondered, on level 1, whether it was intentionally or is a bug, that
the orge cannot fall into the open pit in any of the cells?
I tried to lure him but he just ran against it like against a hidden wall.
So I had to use Plan B....
Thx.
Re: [MOD] Prison Ward
Posted: Thu Oct 02, 2014 10:59 pm
by Dr.Disaster
Fagris wrote:That said, I wondered, on level 1, whether it was intentionally or is a bug ..
Nope that's no bug. All monsters that can not fly do not run into open pits. If you want to make a monster fall down a pit for whatever reason you have to lure it onto a closed pit and then open it with the critter still on it.
Re: [MOD] Prison Ward
Posted: Sat Oct 04, 2014 11:41 pm
by Fagris
Ok, Thank you, Dr.Disaster!
Re: [MOD] Prison Ward
Posted: Sun Oct 05, 2014 8:48 pm
by DesperateGames
Fagris wrote:After lurking a while in this thread and now starting wilth level 3 of this mod, I like to join the other posters in saying Thank you DesperateGames!
for a complete different, refreshing LoG1 Mod Dungeon experience.
Humorous, slightly challenging (ok its the beginning), smooth play, amazing little ideas / stories, I like it a lot.
Although I need to add it does not feel like a dungeon crawler, as the level play is simply too isolated. But it is fun anyway.
Thank you very much! It has been a while since we created this mod, and it is still great to see people are playing it!
Regarding your ogre troubles:
The intended solution to get rid of the ogre is to wait until he is standing on the closed pit before pressing the button.
I have not been watching the forums too closely lately, as I am currently busy creating a standalone game for Android / Flash, so thank you Dr. Disaster & Isaac for answering questions in this thread while I was away.
