Re: LoG 2 very poor performance...
Posted: Wed Oct 22, 2014 1:29 pm
shiny effects, etc .. have on high....very good performance (indoor) Dungeons..... 1920x1200
only bad performance....outside
only bad performance....outside
Official Legend of Grimrock Forums
http://almosthumangames.com/forum/
Some FPS values would be nice too but i can tell beforehand that they can't be high.carlo222 wrote:My system...
Laptop Win 7 32 bit
Intel Core (TM) Duo CPU T 6400 @ 2.00 GHz -2.00GHz
Ram 4.00
ATi Radeon HD 4650
Well people who live on expectations are in for very bad surprises which are preventable by reading.badhabit wrote:PC games are in general expected to scale with hardware; GPU perfomance and screen size. The LoG engine is overly limited with both aspects, which is especially surprising for many customers as: they expect a retro game, adressed at the retro audience, focussed on game mechanic and not a super-shiny AAA title focussed on graphics and visual effects, needing newest generation of GPUs.
Again you live on expectations by asking an Indie developer to add gfx options that not even some AAA titles provide.badhabit wrote:Therefore I find it reasonable to expect that LoG2 has options which allow the game to run even with subpar hardware (mobile, some year olds one): deactiving shiny effects, reducing resolution etc. , like it is common for many PC games. Both options scales not enough (or are too restricted, resolution) with the LoG engine to produce enough frames.
No, as I and other had shown, everything low and even reducing the resolution to unsupported small sizes is not providing enough fps gain, for instance in the especially demanding twigroot forest area. The dynamic provided by either the options as the influence by the resolution is just to small. I think the expectation for either a better scaling engine or at least the possibility to reduce the GFX quality or resolution to achieve a reasonable amount of frames everywhere is reasonable for a PC game.Dr.Disaster wrote:Again you live on expectations by asking an Indie developer to add gfx options that not even some AAA titles provide.badhabit wrote:Therefore I find it reasonable to expect that LoG2 has options which allow the game to run even with subpar hardware (mobile, some year olds one): deactiving shiny effects, reducing resolution etc. , like it is common for many PC games. Both options scales not enough (or are too restricted, resolution) with the LoG engine to produce enough frames.
If you want shiny effects and stuff deactivated in LoG2 select rendering mode "Low". Job done.
badhabit wrote:Dr.Disaster wrote: (Don't get me wrong, I love this game and bought it first day... but I expect better here, especially from former Demoscene guys)
I agree that there are still some spots in the game that could use attention regarding gfx performance. Right now LoG2 is already faster than by the time i joined the Beta. During Beta AH managed to swat some performance sinks like inside the catacombs where a few testers (including me) were really worried about one specific room that - while being more than 60% black - managed to bring everybody's GPUs to it's knees.eispfogel wrote:You know what Dr.Disaster? You really have a point. I mean...yes they stated the minimum requirements and when you are below it and have problems - well...they said what you need to get it up and running.
My Livingroom PC is powerful enough but even that system struggled in the beginning. I just don't see why.
It goes something like this:"My PC can display 2.6 million phong-shaded doughnuts + one bouncing flat shaded amiga ball + 3 gouraud-shaded x-wings in 60 frames a second but your excel pie-chart(also very nice looking) brings my computor to its limits?"
I enjoyed every minute of this game(and still do) but i still think the performance leaves something to be desired. But if they cannot fix it - it is ok, but they should try.
I don't know what do you mean by that but i fully expect settings like Water Reflections on/off even by an Indie developer. I don't really understand that discussion about Indie developers should not bother with settings and i find it a little disturbing.Again you live on expectations by asking an Indie developer to add gfx options that not even some AAA titles provide.
My point was not about "we expect something that runs better".vlzvl wrote:Today's requirements are tomorrows past news, this is happens from beta to release and so on, so what's the buzz about expectations? of course we expect something that runs better.
These problems are older then the beta, they are going back to LoG1, two years ago. If one compares the GFX options from LoG1 to LoG2 so you see no change (progress?) in the options allowing the fine-tuning of performance. So, I support the notation that additional options like Water Reflections on/off should be included...while the expectation of a optimization of the engine which seems unreasonable CPU limited for low settings (while not fully utilizing all cores) sounds not unreasonable for me. Petri could here hand out his profiler and the community would be glad to help (Also, some comment here from the devs would be helpful & show that this issue is now taken seriously ... no response up to now, also nothing in the recent patch notes ...so, please send emails everyone the AH).vlzvl wrote:I don't know what do you mean by that but i fully expect settings like Water Reflections on/off even by an Indie developer. I don't really understand that discussion about Indie developers should not bother with settings and i find it a little disturbing.Again you live on expectations by asking an Indie developer to add gfx options that not even some AAA titles provide.
I want my games fully customizable, i paid for them and i have high hopes for next patches.
Today's requirements are tomorrows past news, this is happens from beta to release and so on, so what's the buzz about expectations? of course we expect something that runs better. I'm sorry if i'm offending anyone.