Re: Wall Sets LOG 1 Ported over to LOG 2
Posted: Tue Feb 24, 2015 1:44 pm
that's I do everytime, but I got always trouble. I recently cheated with that by increasing the maximum memory that can be used by applications under win32 bit, by using
I have also edited the grimrock2.exe with cff explorer, modifying the file header characteristic that allow the application to use more than 2 gb of memory.
Seems that now, I don't have any issue to export the mod, but in the game, in high definition, I got the message "not enough memory" when starting the mod. If I run it with texture set to medium and rendering high, I can play the mod, but after time I got the same issue.
I don't know if it is the amount of textures or an error about a script in the dungeon, or maybe an issue with a texture?
most of the time I use normal and specular log2 textures for most of the new textures, except some that are in the imported wallsets. it is not visually perfect, but it save ressources (I guess)
that's why I got only 116 Mo of new textures, with the town wallset, the dark elf wallset, Oddinballs custom wallset, and my customs wallset.
Actually the mod_asset is about 345 Mo, about 116Mo of new textures, 51 Mo for models and about 161 Mo of musics and sounds (not all musics are used and there is 5Mo of sounds)
Code: Select all
bcdedit /set IncreaseUserVa 3072
Seems that now, I don't have any issue to export the mod, but in the game, in high definition, I got the message "not enough memory" when starting the mod. If I run it with texture set to medium and rendering high, I can play the mod, but after time I got the same issue.
I don't know if it is the amount of textures or an error about a script in the dungeon, or maybe an issue with a texture?
most of the time I use normal and specular log2 textures for most of the new textures, except some that are in the imported wallsets. it is not visually perfect, but it save ressources (I guess)
that's why I got only 116 Mo of new textures, with the town wallset, the dark elf wallset, Oddinballs custom wallset, and my customs wallset.
Actually the mod_asset is about 345 Mo, about 116Mo of new textures, 51 Mo for models and about 161 Mo of musics and sounds (not all musics are used and there is 5Mo of sounds)