The Allure of Nightfall - Version 1.1
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- Posts: 145
- Joined: Wed May 30, 2012 11:11 pm
Re: The Allure of Nightfall - Version 0.05
Cool..looks good.
Re: The Allure of Nightfall - Version 0.05

Ambient Woods.
A mellow level designed with journeying as its focus. Journey through the twisting woods to the north-east for the true purpose.
I have made the starting stage 'The Arrival - Wanderer Heights' an adventure-styled stage with a design on it being a hub world.
The starting stage has several items for the players to collect.
It's important to remember that the items become more finite as the game goes on - this means the difficulty will increase a lot if you waste expendables items too early.
Well, back to work.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Re: The Allure of Nightfall - Version 0.06


The Treasury and the Forgotten Sepulchre.
I can't believe I started this mod two years ago. I better get back to it...
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Re: The Allure of Nightfall - Version 0.07

Nether Crossing - Tranquil Garden

Crypt - The Farmer's Resting Place

Forgotten Sepulchre - Entrance

Forgotten Sepulchre - Slow Movement

Permafrost - Battling the Cryomancer
Much has been done these past few months.
The end game is complete - that was important, but now more will be done to get to the end of the mod.
Now it's back to the middle levels for more story and gameplay improvements.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
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- Posts: 145
- Joined: Wed May 30, 2012 11:11 pm
Re: The Allure of Nightfall - Version 0.06
Looks very alluring 

Re: The Allure of Nightfall - Version 0.10
A lot of work has been completed recently.
There minor touches are on hold whilst I finalise puzzles and story.
I am doing an early test run now to see how it plays, and so far it is balanced and playable.
I'm sure I'll end up adding a lot more to the mod - it is just how I am
Updates will continue, but before it is released it will be sent to the volunteers for testing.
There minor touches are on hold whilst I finalise puzzles and story.
I am doing an early test run now to see how it plays, and so far it is balanced and playable.
I'm sure I'll end up adding a lot more to the mod - it is just how I am

Updates will continue, but before it is released it will be sent to the volunteers for testing.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Re: The Allure of Nightfall - Version 0.06
I'm looking to get back to working on the mod.
I have changed some paths and player directions, so that the mod flows more effectively.
Looks like I'll get back to it now
I have changed some paths and player directions, so that the mod flows more effectively.
Looks like I'll get back to it now

Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Re: The Allure of Nightfall - Version 0.06
SpoilerShow

SpoilerShow

Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
-
- Posts: 145
- Joined: Wed May 30, 2012 11:11 pm
Re: The Allure of Nightfall - Version 0.06
looks good mr slayer