Re: Beta 2.1.18
Posted: Sun Nov 16, 2014 2:22 am
Sure, but it wasn't necessary. And 800x600badhabit wrote:Thorham wrote:You can achieve smaller reaoltions via grimrock.cfg and windowed mode e.g. 800 x 600

Sure, but it wasn't necessary. And 800x600badhabit wrote:Thorham wrote:You can achieve smaller reaoltions via grimrock.cfg and windowed mode e.g. 800 x 600
That's the strange part here. The game played fine for you up until 2.1.13 and AH added no performance updates for both 2.1.17 and 2.1.18; at least none are listed.Thorham wrote:Sure, but it wasn't necessary. And 800x600My computer may be low end, but it plays Skyrim properly. Not in ultra, of course, but still. The game played fine until the patch.
Without having opened the door in the first place? Because that appears to be the trigger, if you dont hit the lever and go in via pit the first door cannot be opened from the inside and the second door won't open when the puzzle is solved.minmay wrote:That doesn't render the puzzle unsolvable. I've solved it doing exactly that.
I can confirm that I have also done it this way. Watch out with the spoilers though. Could it be that you completed the wrong puzzle to open the door or that you reset the right puzzle without noticing, Nexus?minmay wrote:Yes, without opening the entrance door. [...] The door out opened as normal.
I also noticed a drop in performance while outdoors, i got an improvement by putting all the settings on high, running around for 15 seconds then switching it back to low. I also killed the steam overlay and that bought me maybe 5 fps.Thorham wrote:The game has become completely unplayable in outside areas. In spots with some view distance moving takes a second per tile. Was working before. Any way to use older patches with the Steam version?
Hmmm... that's not completely as I remember it: as far as I remember you had a pretty high fizzle chance at first time usage of a spell (and even higher with higher strength runes) which got better by just training this specific spell by retrying, the chance got better. Even without a wizard/priest level gain in between... but maybe my memory is wrong here.Thorham wrote:No, they don't, because you don't learn spells in DM and CSB. Characters have a high enough wizard or priest level to cast a particular spell consistently, or you get cast failures (higher wisdom stat helps a bit).badhabit wrote:Yes, they do, as they have to learn the spells.