Re: Doesnt the Human Race feel lackluster?
Posted: Sat Nov 01, 2014 6:23 am
Well as I said in the post before this, during the main campaign, and low level custom dungeons, I can see this not being a problem because as you said, you won't reach the cap probably. However, look through a lot of the Dungeons made for LoG 1. Most are more challanging for higher level parties, to take the characters you make in the campaign or other weaker dungeons and import them to continue onward to even harder stuff. But with the Soft Cap, you can no longer get any higher.thufir wrote:I can accept that it's not as good of a bonus if you want to grind everyone to 18, but I don't think that's a reason to be like "I'm sick of this, it's terrible and here's why" because a lot of people aren't going to grind to 18. It's something to think about if you are going to grind and grind, sure. The question isn't whether or not you can get the bonus in-game or not by other means. Unless the necklaces overwrite (as opposed to add) to the xp bonus, bringing that up is something of a red herring too. More xp is never bad unless you are at the "soft cap".
You could argue that leveling any higher is not needed because of the skill system, at around that level with skill books you shouldn't need anything else. But that isn't the point. It's not the 'maxed' level, you CAN get higher, stronger, better. And some people like being that strong and overpowered, having most of the skills unlocked and being a jack of all trades. So why put in a road-block to discourage high levels? Why not just set that as the maxed level?
In LoG 1, the skill system was massive and almost every single point was a reward. Even at max level, you couldn't unlock everything I think. And going through the main game, you didn't even reach 1/5th of the maxed level. Here in LoG 2, you reach the Soft Cap very easily just in the main campaign. I ended my first run through at lvl 15, and that was without exploring the Pyramid and doing all the optional stuff and getting the 5th element. That is not including importing the team into a custom dungeon.
The road block is still there, and while the 10% extra exp might help a little when you DO reach the road block... Then what? All the other races will still have bonuses and be better at their classes than the human, but the human will have nothing. Not even the extra skillpoint is useful, because you can find skillpoint books to give you more skill points anyways, without being restricted by race and without being restricted to only use it to level a skill from 0 to 1.
The only thing humans have going for them is the balanced 10 across the board... Which isn't useful. Balanced, but not useful at all. Mages for example, have no use for Vit, Dex, or Str. As a human, they can have maxed 15 Wis. Meanwhile they can be an Insectoid for 17 Wis and less chance of breaking a leg falling down a hole. Lizard has 2 less Wis for 13, but has Endure Elements for very high Magical resist which will be the only thing that might kill your mage.(If you know how the game and combat works and aren't stupid anyways...) And even the Ratling as the same 15 Wis as the human, but higher Carrying load, higher Dex, immune to Disease, and the Mutation trait would could randomly add even more Wis per level and make up for the other lack of stats if not.
The human race adds NOTHING.
And this is the true with EVERY class, EXCEPT the Farmer, and that's because he's a joke class your meant to max the EXP he gets from eating all the food to level up very very quickly. BUT AGAIN, He will easily reach the Soft Cap! And then what?!