V2.1.13 - BUG COLLECTION

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Blacksky
Posts: 7
Joined: Mon Oct 27, 2014 3:24 pm

Re: V2.1.13 - BUG COLLECTION

Post by Blacksky »

Noticed a VERY bad bug: if a character dies with a condition that prevents the party moving, the party will be stuck on that spot forever unless they can raise them and heal them. has happened a few times and I have just had to waste a resurrection potion on one just so I could move again (it was right after defeating the rat king so it would have taken ages to do it again). If I hadn't had one, well, I'd have had to have reloaded.

Also, the crystal in the middle of the hamlet is sitting half way through the floor (or maybe it is a baby one? :D ) Would give a screenshot but they come out black.
badhabit
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Joined: Sat May 05, 2012 2:24 pm

Re: V2.1.13 - BUG COLLECTION

Post by badhabit »

Blacksky wrote: Also, the crystal in the middle of the hamlet is sitting half way through the floor (or maybe it is a baby one? :D ) Would give a screenshot but they come out black.
You can do screenshots in windowed mode.
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Dr.Disaster
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Re: V2.1.13 - BUG COLLECTION

Post by Dr.Disaster »

Blacksky wrote:Noticed a VERY bad bug: if a character dies with a condition that prevents the party moving, the party will be stuck on that spot forever unless they can raise them and heal them. has happened a few times and I have just had to waste a resurrection potion on one just so I could move again (it was right after defeating the rat king so it would have taken ages to do it again). If I hadn't had one, well, I'd have had to have reloaded.
This is not a bug. You have to lighten the burden of a dead character so the party can move.
For example a dead barbarian does not get his +1Str/lvl bonus so when dead he/she loses a lot of carrying capacity (-3kg per missing strength)
badhabit
Posts: 467
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Re: V2.1.13 - BUG COLLECTION

Post by badhabit »

Dr.Disaster wrote:
Blacksky wrote:Noticed a VERY bad bug: if a character dies with a condition that prevents the party moving, the party will be stuck on that spot forever unless they can raise them and heal them. has happened a few times and I have just had to waste a resurrection potion on one just so I could move again (it was right after defeating the rat king so it would have taken ages to do it again). If I hadn't had one, well, I'd have had to have reloaded.
This is not a bug. You have to lighten the burden of a dead character so the party can move.
For example a dead barbarian does not get his +1Str/lvl bonus so when dead he/she loses a lot of carrying capacity (-3kg per missing strength)
Someone could say that the party can move with a dead member sometimes is the bug here... ;P
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Zo Kath Ra
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Location: Germany

Re: V2.1.13 - BUG COLLECTION

Post by Zo Kath Ra »

minmay wrote:Ohhh, using the rope then immediately falling down another pit. Yeah, that makes sense.
The rope is short :D
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: V2.1.13 - BUG COLLECTION

Post by petri »

badhabit wrote:
Dr.Disaster wrote:
Blacksky wrote:Noticed a VERY bad bug: if a character dies with a condition that prevents the party moving, the party will be stuck on that spot forever unless they can raise them and heal them. has happened a few times and I have just had to waste a resurrection potion on one just so I could move again (it was right after defeating the rat king so it would have taken ages to do it again). If I hadn't had one, well, I'd have had to have reloaded.
This is not a bug. You have to lighten the burden of a dead character so the party can move.
For example a dead barbarian does not get his +1Str/lvl bonus so when dead he/she loses a lot of carrying capacity (-3kg per missing strength)
Someone could say that the party can move with a dead member sometimes is the bug here... ;P
We don't want to make the dead party members infinite pack mules, so that's why encumbrance works on dead people.

EDIT: edited to sound less crumpy :)
mvdeckard
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Re: V2.1.13 - BUG COLLECTION

Post by mvdeckard »

*delete*
Blacksky
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Joined: Mon Oct 27, 2014 3:24 pm

Re: V2.1.13 - BUG COLLECTION

Post by Blacksky »

Oh right! Would it be 0k if you put in a message like 'party member too heavy to drag' explaining this, as it may confuse players like me who have previously run away lugging three dead party members plus all their gear. XD
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aaneton
Posts: 189
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Re: V2.1.13 - BUG COLLECTION

Post by aaneton »

Blacksky wrote:Oh right! Would it be 0k if you put in a message like 'party member too heavy to drag' explaining this, as it may confuse players like me who have previously run away lugging three dead party members plus all their gear. XD
This I agree, confused me at first also.
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
badhabit
Posts: 467
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Re: V2.1.13 - BUG COLLECTION

Post by badhabit »

Bug: you can throw objects underwater from the cursor but not from the hands of the party members. With lightning bombs you can kill underwater creatures that way. (exploit)
Last edited by badhabit on Mon Dec 08, 2014 12:52 am, edited 1 time in total.
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