Also, the crystal in the middle of the hamlet is sitting half way through the floor (or maybe it is a baby one?

You can do screenshots in windowed mode.Blacksky wrote: Also, the crystal in the middle of the hamlet is sitting half way through the floor (or maybe it is a baby one?) Would give a screenshot but they come out black.
This is not a bug. You have to lighten the burden of a dead character so the party can move.Blacksky wrote:Noticed a VERY bad bug: if a character dies with a condition that prevents the party moving, the party will be stuck on that spot forever unless they can raise them and heal them. has happened a few times and I have just had to waste a resurrection potion on one just so I could move again (it was right after defeating the rat king so it would have taken ages to do it again). If I hadn't had one, well, I'd have had to have reloaded.
Someone could say that the party can move with a dead member sometimes is the bug here... ;PDr.Disaster wrote:This is not a bug. You have to lighten the burden of a dead character so the party can move.Blacksky wrote:Noticed a VERY bad bug: if a character dies with a condition that prevents the party moving, the party will be stuck on that spot forever unless they can raise them and heal them. has happened a few times and I have just had to waste a resurrection potion on one just so I could move again (it was right after defeating the rat king so it would have taken ages to do it again). If I hadn't had one, well, I'd have had to have reloaded.
For example a dead barbarian does not get his +1Str/lvl bonus so when dead he/she loses a lot of carrying capacity (-3kg per missing strength)
The rope is shortminmay wrote:Ohhh, using the rope then immediately falling down another pit. Yeah, that makes sense.
We don't want to make the dead party members infinite pack mules, so that's why encumbrance works on dead people.badhabit wrote:Someone could say that the party can move with a dead member sometimes is the bug here... ;PDr.Disaster wrote:This is not a bug. You have to lighten the burden of a dead character so the party can move.Blacksky wrote:Noticed a VERY bad bug: if a character dies with a condition that prevents the party moving, the party will be stuck on that spot forever unless they can raise them and heal them. has happened a few times and I have just had to waste a resurrection potion on one just so I could move again (it was right after defeating the rat king so it would have taken ages to do it again). If I hadn't had one, well, I'd have had to have reloaded.
For example a dead barbarian does not get his +1Str/lvl bonus so when dead he/she loses a lot of carrying capacity (-3kg per missing strength)
This I agree, confused me at first also.Blacksky wrote:Oh right! Would it be 0k if you put in a message like 'party member too heavy to drag' explaining this, as it may confuse players like me who have previously run away lugging three dead party members plus all their gear. XD