For visuals only.petri wrote:Why would you lke to have the teleporter field effect to be silent?
If you make the teleporter invisible then it doesn't emit the humming sound. It's also more efficient to create the teleporter in the map view and just activate/deactivate it in the script rather than spawning the teleporter dynamically.Blichew wrote:This might be useful in a endless corridor-style riddle:
every step you take facing backwards let's you proceed, while facing another way makes you teleport a step back (which essentially spawns TP@player location, teleports, and then destroys it)