Beta-1.2.12 now available!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
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Re: Beta-1.2.12 now available!

Post by Neikun »

Haha. I've seen them browsing the boards, so they're at least reading what we write.
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SpacialKatana
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Re: Beta-1.2.12 now available!

Post by SpacialKatana »

Yeah, I'm expecting the 'Cube of Doom' knocking at my door any minute... :o
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Neikun
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Re: Beta-1.2.12 now available!

Post by Neikun »

The Cube does not "knock" haha
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Neikun
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Re: Beta-1.2.12 now available!

Post by Neikun »

Bug: Setting teleporters to silent does not make them quiet.
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Komag
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Re: Beta-1.2.12 now available!

Post by Komag »

That's not really a bug - it's the teleportation event that is silent with that setting, not the teleporter itself.

Maybe we should have another option for that?
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Re: Beta-1.2.12 now available!

Post by Neikun »

Ohh.
Yeah, maybe we should!
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petri
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Re: Beta-1.2.12 now available!

Post by petri »

Why would you lke to have the teleporter field effect to be silent?
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Blichew
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Re: Beta-1.2.12 now available!

Post by Blichew »

This might be useful in a endless corridor-style riddle:

every step you take facing backwards let's you proceed, while facing another way makes you teleport a step back (which essentially spawns TP@player location, teleports, and then destroys it)
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Re: Beta-1.2.12 now available!

Post by Neikun »

petri wrote:Why would you lke to have the teleporter field effect to be silent?
For visuals only.
Somehow now, it doesn't make a whole lot of sense.
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Re: Beta-1.2.12 now available!

Post by petri »

Blichew wrote:This might be useful in a endless corridor-style riddle:

every step you take facing backwards let's you proceed, while facing another way makes you teleport a step back (which essentially spawns TP@player location, teleports, and then destroys it)
If you make the teleporter invisible then it doesn't emit the humming sound. It's also more efficient to create the teleporter in the map view and just activate/deactivate it in the script rather than spawning the teleporter dynamically.
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