
Version 0.1.0.5 is available from here. Direct download here. Please note I think I'm using the 'Click Once' install system that Microsoft inflict on us free C# users properly now. You should be able to download the setup.exe file which will then download the latest version automatically. Afterward, when you start the app, I presume it does a little check on the internet first to see if a new version is available. Hey ho - It'll be interesting to see what Microsoft Devilry occurs when I release the next version anyway! Notes...
1. Again, you will need to uninstall the current version from your control panel before installing this one. However, it should auto-update after that whenever I upload a new one!
2. Improvements to OBJ import scripts. The app no longer crashes if you import a model with UV Texture Coordinates and/or without Normals. Note, Normals (for lighting) will be generated by my model importer, but will likely be dodgy as I've done so in a very cheap way. If you import a model without UV coordinates, then you obviously won't be able to add a texture to the object in game.
3. I've noticed that I think I need to flip the UV coordinates on imported models vertically. Grimrock must read them opposite to OBJ files I think. I want to confirm this before I change it in the app, so for now - you need to flip your textures up-side-down (vertically) in order for the coordinates to match up correctly in game.
4. Importing the Mace from Turbosquid wasn't trivial - but wasn't too hard. If anyone is desperate to import some models at this point, I can write out a tutorial, but I aim to make the process much easier in the future through the app - so I don't want to waste 'forum paper' by typing an even longer post!