Dungeon Transitions

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Isaac
Posts: 3188
Joined: Fri Mar 02, 2012 10:02 pm

Re: Dungeon Transitions

Post by Isaac »

Granamir wrote:i need a rock pier in lava field
in case, i'll give u an editor file with a map exactly like i need
Do you mean something similar to this?
http://i271.photobucket.com/albums/jj12 ... 0pxuyj.jpg

Or something more like a stone block bridge?
Granamir
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Re: Dungeon Transitions

Post by Granamir »

something like a bridge made with mine tiles with lava on left and right sides, and in front left and right (just before exit) a wall made with same tiles
u can find a dungeon editor file here:https://onedrive.live.com/redir?resid=d ... file%2czip

...if u have a better idea i'm listening
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Isaac
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Re: Dungeon Transitions

Post by Isaac »

I'm not sure that I understand then... Are you asking for something that cannot be done with the base assets?
Something new, (like a stone bridge tile or placeable object)?

Or are you only asking for a map location that can be added to an existing mod? If it's that...
then it sounds like I might already have what you want ~ready made (almost).
Granamir
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Re: Dungeon Transitions

Post by Granamir »

i need a transition, an exit object (like stairs or like forest exit) but i need it looks like what u can see in file i posted, just when u start editor
obviously it will be set on map border
no more no less than what already was done with dungeon tile set (...if i understood good this post...), just different appearance
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Isaac
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Re: Dungeon Transitions

Post by Isaac »

If you just need an exit, one can be made from the forrest_rock_tunnel, and two beach_rock_3x1, and four beach_rock_1x1_low objects; like this:
Image

Is this like what you intend?
Granamir
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Re: Dungeon Transitions

Post by Granamir »

something like this, but i need to see lava behind exit because my next level is only lava, from the beginning
...plus i need to set custom destination...
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Isaac
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Re: Dungeon Transitions

Post by Isaac »

Granamir wrote:something like this, but i need to see lava behind exit because my next level is only lava, from the beginning
...plus i need to set custom destination...
Are you sure it has to be on the edge of a map then? The exits are intended to auto load an adjacent map. If that's not what you want, and you want lava beyond the exit... It should probably be further in from the edge.

Where do the stairs go? (if there is lava behind them?)
Granamir
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Joined: Wed Jan 07, 2015 7:19 pm

Re: Dungeon Transitions

Post by Granamir »

i prefer if exit could have a set terget option but if not i can somehow change previous map
so no stairs
just a passage from a map to another
from map 1 u can see, more or less, what's in map 2 and vice versa
here is how it would have to look Image ...or something similar
as u can see in map 2 i have just a pier made with mine tiles (a bit modified, it has no celing), and fire on left and right
in map 1 i have other tings but from exit (as it is now) u can see just a pier with fire on left and right sides (like in map 2)

here is how it looks like my map1 at the moment (i used a "forest_exit_rock_tunnel" as temporary, i hope, transition) Image

and here is how looks like my map2 Image just at the edge, like if i just entered it from a real transition object

and here is how it looks like from end of pier looking to transition point (here i stil haven't placed it, so u can see the sky) Image
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THOM
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Re: Dungeon Transitions

Post by THOM »

Does anyone ever tried to create a tomb to tomb transition?
THOM formaly known as tschrage
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AndakRainor
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Re: Dungeon Transitions

Post by AndakRainor »

To reduce memory used by those transitions models, wouldn't it be better to create objects instead with several model component placed with the right offsets ? this way no object is spawned out of the map coordinates and no model is required but the ones already included in the original assets ?
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